Thanks for playing and your comments! I plan to add an editable control menu now that the jam is over. I ended up meshing two control schemes together into one when I really should have left it a choice, but glad you had fun anyway!
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Really like the artwork for this, and great job getting an intro and all that dialog in during a 48hr jam! Naturally I would love to see more battles, seems like this could come together quite nicely. Good job!
Thank you for your honest feedback. I really appreciate you taking the time to write out your thoughts. I'll address yours and in no way take any offense to anything you said, just giving my honest thought process in making those choices:
- I had originally wanted to only allow the player to use the mouse to move and shoot, but found it was much more enjoyable with WASD and never removed the original control scheme... so I can certainly agree left click might feel more natural. Perhaps I'll add a control choice in a menu moving forward.
- Totally agree on AI ease, simple was better for me as far as jam went, but definitely noted for future updates.
- I know I went overboard on screenshake, knew I was taking a risk with its outright madness, but I enjoyed it overall. I'll definitely allow for some options there or toned-down-ness moving forward.
- I can see what you mean on larger projectiles as well, I went for less of a caring about personal wellness and for the overall ant hill style here. But I could definitely see many style points that way
Again thank you so much for your feedback as it is truly useful advice to take forward if I want to continue dev on this project (which I think I truly do). Thanks!
Pretty cool and fun game and really liked the facial expressions! For some reason I thought the holes were walls at first, even though the instructions told me they were holes, but I remembered when I was about to burn to death!
Who would have thought burning grannies could be so fun? The voice over for kills was giving me some serious Unreal Tournament 2004 nostalgia! The first time I went into omega blaster mode I just about lost it though, so funny! Great job on making something like this in the jam time!
(I apparently haven't updated my 7zip in years and couldn't get the .rar to open until I did so, but I was finally able to play!)
Pretty neat visually and the bombs are a neat concept. I had some trouble with controlling my character at times, the controls just felt a bit "floaty". With a little bit of polish this could be a really compelling game! Great job overall!
Good job making a simple 8 bit style game with one simple input! I just wish when you lose a level you can just retry it immediately instead of having to restart the whole game. I enjoyed playing, have a good little game here!
Fun game to play and I liked the visuals and audio, nice Gameboy feel there! Definitely a tough one, I think my average lifespan in the game was 5 seconds! I had a lot of fun playing though, great job!
I knew some people wouldn't enjoy the screen shake as much, but I went overboard on purpose for this one for a little humor :). I do plan on updating this one a bit, so I'll see if I can add a slider for personal preference.
Thanks for playing and your feedback!
Wow what a great atmosphere and level of polish! I'm terrible at the game, but really enjoyed myself regardless! Really pretty great what you can do with just some simple shapes, amazing work!
Neat ideas in this one, quite enjoyable to shoot the darts and nice that there are different types. Maybe add some sort of indication you hit the target, I know it sticks, but sometimes when I was shooting at a few I wasn't sure if I hit it or not until I looked at the score.
I don't think there's much else I can say that hasn't already been said, great game! I love the simple, yet amazing looking, ASCII art and the audio is spot on (my favorite may be the death sound!). I loved watching it progress in discord as well... a really solid jam game! Congratulations, you should be proud of this one!
What a great short and fun game! I'm glad to see you actually went with a game using text as art! I remember that discussion in the discord channel!
I had a lot of fun playing this one, great job! And as I have to say to most people, love seeing Godot because I'm all about that open source!
Have to love rhythm games! I love the music and the visuals. I agree with what others have said before, I wish it didn't go straight to the game over screen if you mess up. I kept getting thrown off by the lawyers because I got so fixated on blood or not and every time I was bummed I had to start all over.
Really great game overall, one of my favorites so far! I remember seeing you posts during development and really wanted to try. Awesome job! (P.S. love seeing Godot games, Yay Open Source!!)
Really fun game! Seemed like there was good thought put into the levels and I liked the visuals a lot. I found the simple one button mechanic really fun and even liked playing around making big slime towers. Music and sound would have been appreciated, but I certainly understand not being able to get everything done for a jam.
Nice relaxing game, I enjoyed the audio and aesthetics. I'm not sure if it's just for me, but the black hole never shows up I just have to remember where it is based on the video. Once I realized that though I was able to play through.
You should try making your itch game page recognize it as an HTML game so we can play in the browser.
Looks great and nice punny game! Haven't played multiplayer yet, but maybe I can convince someone to play with me later! Really good job, super cool!
I did find that if I just kept pressing the jump button I just flew out of the stage and never came back (I did figure out how to reset myself to the middle though)! Also is there anyway to exit without having to Alt+F4 out?
It's amazing how such a simple game can just be so much fun! Great art style too! I found myself going back and playing quite a bit, I could definitely see this being a quite addictive phone game with just a few tweaks! Way to go!
I enjoy the minimal look of everything and really like the moving screen element! Congrats on getting it done in your own C++ engine, that makes it even cooler to me! I'm glad I'm not the only crazy one making a game without an established engine!
Really nice visual style and I quite enjoyed burning it all down! The first time I played the fire effects weren't there for some reason, just the sound, so I was a bit confused. But it magically showed up the second time I played.
Super cool game and the story and "Cold Blooded Killer" made me laugh! Congrats on a job well done!