yes you're right - I'm now with another tool but I used Avast for some times - and ok, it makes sense - I stopped using it because it warned me about just built executables (not all of them but it happened a lot of times) - but that's more MY problem than THEIRS of course - I mean, mine, using (I guess) VS2008 to (C) code at home
Marco Giorgini
Creator of
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btw: to be extra sure I re-downloaded the exe in the zip I've submitted and it's a perfect copy of mine (I mean, local and remote copies are the same)- and then I've checked it with a couple of online virus checkers (like this one: https://opentip.kaspersky.com/) and none of them said anything about it. But, as I already said, you don't need to trust me - considering source code is provided too :-)
Thanks anyway for your note (and for your time)
Hi - I've started your game and have a first look around - it seems quite nice :-) - and I'll surely try to finish it
I'll be glad if you want to try my engine for the porting - and, if you're not at all in a rush, I could give it a pre-check (so at least to start it) if you don't mind sharing your code (did you use directly C# or a more specific script language, played by Unity?)
Anyway - you did a great work :)
Sì - la versione (in lavorazione) del mio StoryTllr64 (c+asm) - ne parlo qui: https://marcogiorgini.me/blog/2023/04/07/storytllrc64-your-first-project/ e negli articoli seguenti
thank you so much for playing it - and also for your feedback :-)
You're absolutely right - the huge cuts and the rush are indeed visible here and here - repeated dialogues surely are but as you said other things need to be polished - including hints for some of the puzzles :-|
thanks again for your words and for your time
thank you so much :-) - really glad you liked the game and for your words :-) (and yes I'm (also) a huge fan of RLS - that's a super cool person, as far as I can know it from video, inteviews and articles)
Sorry for the issues you found (yes - from feedback, I've discovered there are some) :-|
thanks again :-)
Another superb installment - and (contrary to Vance) I really loved the changing in POV during the game (it's how I expect things in books). As always I *love* your graphics skill - characters, animation and backgrounds are *perfect* - I really wish to be able to get near such quality.
(I've talked about technical stuff, but yup - you're writing is impressive too)
I'm literally clapping hands - congrats











