I certainly didn't see that coming. I always appreciate gameplay variety, and most of the levels here played completely differently, even though the mechanics of each "character" are always more or less the same. The goal, too, is always the same, but the way you accomplish it in each stage is totally different. The game is fairly short, but I think that's appropriate, since the main point is doing things in new ways each time. Overall, I liked it quite a lot!
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Fronk's Bizarre Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Unexpectedness | #29 | 3.250 | 3.250 |
Gameplay Innovation | #38 | 2.938 | 2.938 |
Fun | #57 | 2.875 | 2.875 |
Overall | #61 | 2.938 | 2.938 |
Visuals | #86 | 2.563 | 2.563 |
Audio | #98 | 2.188 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
Took 1 code snippet from a guy on the unity forums. Cre
How many members in your team?
Team of 4
List each team member's role, along with their social media / website links!
droshux: Programming
CustardDoctor: Art
Pastryserpent and Ferkeshu: Music
Anything you want to say to players before they play?
Fronk Want Cheese. That's your only incentive.
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