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A jam submission

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Help a little robot to jump across TV programs
Submitted by LootHunter — 7 days, 21 hours before the deadline

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CriteriaRankScore*Raw Score
Gameplay Innovation#53.9293.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Spoiler Level

Minor Spoilers

TV Show Name/Season/Episode
Teen Titans, Season 4, Episode 1

IMDb link to episode

Episode description
Heroes are sucked into the TV and have to chase the villain through many TV-programs. Actually, such a premise was in many cartoons, it's just this episode that I've found first.

Please list any pre-made art/music/other assets that you used.
The game uses:
Standard Unity Assets

Unity 2D Platformer sprites

Unity 2D Game Kit sprites

Space Shooter background (for channel #3)

Free Lightning Bolt Effect for Unity

Free sci-fi platformer assets

Archmage sprite from my other game

How many members in your team?

Team of 1

List your team's social media / website links!

Anything you want to say to players before they play?
WASD(or arrows) to run
Space - jump
+/- (or LMB/RMB) - switch channels

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Cool concept and I like the design a lot!


Ok cool!

Nice work on this.  It's such a neat concept.  I really like the design.  I think you could add more feedback (polish) on the sound design, mostly like adding channel switch effects when you're flipping back and forth.  Maybe a track that's unified across all channels but changes for the type of level you're on.  If that makes sense.

Really really well done!


I really liked the concept of this game of having to switch through levels in order to progress. However, there were some problems. Platforms and walls were very glitchy (I could climb up the wall in the starting channel, which I don't think was intentional). The player is also really tiny, and it made it feel like it was zoomed out. The biggest problem, though, was that you cannot beat the game unless you memorize the layout of each channel, which would require playing through the game over and over (unless you get extremely lucky). Some kind of "preview" of the next channel, or even checkpoints, would be extremely helpful.


Thanks for feedback. You actually can switch channels during pause. And climbing on the first channel is intentional.

Right now I'm trying to make sort of "tutorial level" to teach those features, since you are not the first who missed them.


Pretty innovative gameplay mechanics, needing to know where to be in each channel to be able to progress.  I like the death sound effect "uhh".. which I hear a lot! haha! Nice graphics, especially the little running robot. Well done :)


To be fair, graphics and sounds are not mine - they are from "Unity Standard Assets". But thanks for feedback anyway. Btw, you can switch channels back and forth during pause, so you can see where will you be next without risk.

Submitted (1 edit) (+1)

aha! I didn't know I could pause, thanks for the info! :D  As for the assets, you assembled them all together pretty well!

Pretty good take on platformer from game design point of view!!


Clever idea and I do enjoy the Teen Titans episode. I had a lot of trouble getting the controls down and landing where I wanted to.


Gotta say this is one of the more innovative game mechanics I've seen so far, but the platforming is quite janky (the default assets can be like this) and the artwork is just a mishmash of styles (which might work given the different channels). Great idea though!


your base idea is great - maybe gameplay needs some improvement but it's intriguing


Interesting gameplay. needs some work in the playability, but decent overall.