Pushing the ball, pressing buttons to get bonus coins, and simultaneously placing towers for tactical defense - quite an interesting mix. I had fun playing this. Though, of course, I would like to see more levels... and fix the bug when enemies suddenly go through a wall. XD
LootHunter
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Cool! Four minigames for different tastes. The one about demolishing the castle reminds me of one of my own old projects. Firing people is fun! And the gold puzzle is the reason why this game doesn't participate in 20 seconds Jam? I didn't get a hang of the fishing game though. :(
I also like the retro style, mimicking old jRPGs in the cutscenes. The only thing I'm confused about is the beginning of the story. Malefor just wipes the adventurers in one swoop but then says that his plans are ruined. What gives?
Thanks, everybody! My game also participates in Game Off 2022 Jam and since the submission time for it has ended, I can't change the game (for at least a month). Luckily, I did find a fitting fish sprite before the deadline.
Hi again! I've added the second minigame. And even some sound and decor.
Btw, my source of inspiration for the game was the "Stranger Things" series. So I decided to watch some clips check what sounds and decorations would fit. Check this out (at 0:30):
One of the tests is practically your game! LOL!
Hi. Does anyone know where I can find a fish sprite to decorate my game a bit?
That's a minigame with cards on a blue background. I thought to put some cartoon(ish) fishies there to make it look like a tablecloth. But there is nothing in the Unity Asset Store or Unreal Marketplace that fits. There are some 3D models but I want a sprite. Does anyone know other places where I can find sprites for free?
Hi. Does anyone know where I can find a fish sprite to decorate my game a bit?
That's a minigame with cards on a blue background. I thought to put some cartoon(ish) fishies there to make it look like a tablecloth.
But there is nothing in the Unity Asset Store or Unreal Marketplace that fits. There are some 3D models but I want a sprite. Does anyone know other places where I can find sprites for free?
Hello. This is quite an interesting game but, sadly, not for me. Too many things need to be managed at once and I can't do that at such a speed. Maybe if I could move animal "starting point" with arrows, instead of mouse. But as it is, every time I focus on placing the dogs to stir the animals, another animal drops somewhere far from where it should.
From technical side, I would say the game also is pretty good, with fancy fonts and stuff. Definitely more polished than most of my own projects. The only thing I would personally prefer if the music would only play during the game itself and stop after the timer run out.
P.S. There is a bug, though I'm not sure if it's the game or Itch site. Sometimes when I load the page the browser version just doesn't load.
Okay, I fixed the bug with buttons not working after returning to menu (two bugs actually, as hi-scores were also messed up). As for the timer - it's actually there, just Itch for some reason cut the upper part of the game window (fixed it by increasing resolution).
I'll proabably add sound later, after adding second minigame (this time it's telekinesis). :)
Anyways, thanks for feedback.
A neat little game, though I'm not sure if giving the player all the spells and skills from the start was a good decision.
However, what I AM sure of is that dialogs are extremely bloated. The whole starting conversation between Kia and Felix was totally unnecessary, as (a) them talking about Star Shard at this point don't make sense and (b) they repeat everything about the backstory when they talk to other characters.
Finally reworked the interface. Also, have to fix a few bugs and improve some features along the way. Made a huge break and nearly forgot about the project.
Anyways, sorry for keeping you waiting. But you can test the game now if you want. Remember, it requires two people or at least two instances of browser window with a game.
Hello, everyone.
I'm learning ins and outs of Unity Analytics currently, and would really appreciate if you play two of my games:
Hand-to-Hand-Turn-based-Combat and Wrath of Archmage. Both games are mostly barebone prototypes but are playable in a browser (though Hand-to-Hand combat requires two players).
Both games' latest builds us Unity Analytics to gather data (like how many punches were blocked in HtH combat or what level you progressed in WoA). And if you play those games that will provide me more insight into how Unity Analytics works.
General feedback about your impressions is also appreciated.
Sorry if the question looks kinda weird. I'm just making a roguelike game for another jam. And when I finish, I would like to add my game to this jam too (since I've started the project last month - timeframe fits, and roguelike is an RPG - right?).
But then I saw "only your own art assets" and since roguelike uses letters and other symbols as pseudographics I wonder if it's ok to use standard fonts? If not, I can obviously make custom fonts. Maybe I'll customize symbols anyway, but I still would like to know if it's ok to use standard fonts pseudographics - just in case.
Thank you.
Btw, are "fan-games" allowed? Because I've removed all the references to Sonic franchise in my game (even changed the name), but saw among entries a couple of games referencing DnD and Undertale. If I have an opportunity to update the game is it Ok if I put them back? (It's only text references, I didn't use any graphic assets from Sonic).
Hi.
I have a few projects that I've published in Itch (like Wrath of Archmage here) that are basically in "prototype stage". And when I saw this Fragment Jam, I thought it would be good opportunity to finally get some feedback. Maybe update them with new levels/new mechanics. But, since they are published, do you count them as released? Or not?