Not a bad game, but predictable (the twist at the end, that is) and the final battle didn't feel that balanced. I did like the characters, but how they reacted to the situation seemed odd at first until we got to the twist at the end. That helped to make more sense but kinda came too late. The way it ended made it feel much more like it was the START to a much bigger game, or the prequel to something bigger.
Suggestion: Tune the final battle a little better so it’s challenging, but not hair-pulling. Also, I’d suggest leaning right into the twist from the start. Have her act very obsessed with the tower, and people acting like ‘what the heck?’ and then ‘uh...er...maybe?’ and a little confused to signify what she is doing. OR, keep it 100% hidden and have their reactions be more in-line with how people would normally react.
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