Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

HawkZombie

214
Posts
7
Topics
61
Followers
215
Following
A member registered Nov 29, 2017 · View creator page →

Creator of

Recent community posts

I suck at bullet hell games, but this has a TON of potential!

(1 edit)

Played the demo and OMG these designs...Love em!

Played and loved it!

Pretty sure Day 9 never ends. Unless something bugged out and one of the little stalks spawned on TOP of my house. But after restarting and having the menu glitch, I called it a day lol

Looks great!

Now that you describe it here, it makes a little more sense. But in the game it wasn't so clear, if that makes sense? Still a really well-made title 

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 10

I can easily see why this won People's Choice. I loved everything about this game, from the designs to the characters to the way it was presented. I just wish the time mechanic was explained a little better (the mechanic was, but not the finer details: Purple = Time Forward, and Yellow = Time Backwards, etc). I will say the volume was LOUD, though. Other than that? Excellent work.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 10

Excellent work. I loved the depth and design of the characters (most of them, at least) and felt this could easily become a full game on its own with a far deeper story and interactions between the characters. I do feel a few characters were pretty 2D or flat and didn't have enough to really give me anything to wonder about or wish I knew more about like some others. But I feel in a full game that could easily be explored. Great stuff.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 10

Another excellent game from Nowis. I'm kind of hard pressed to find any faults with this game. The story and dialog were great and entertaining, and the gameplay was spot on. The ONLY real complaint I have is how short and on the rails it felt. You just went to 1 screen, boss, shortcut, next screen, boss, etc. It didn't really leave a lot of room for exploration. Still, the two endings and the dialog more than made up for that shortcoming.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 10

Absolutely charming entry, and probably the best I've played so far. Excellent art assets, wonderful maps, and very interesting and engaging story. Even with just one character talking to themselves for most of it, it was still a good story presented in a good way. Would've liked some more indication of collectables, but still a stellar game.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9.5

I felt this game was really well put together and a good mix of visual novel and RPG. However, I feel it fell short on a few aspects. First of all, it's easy to put skill points into the wrong skills and leave yourself with a build that might no be viable. I'm unsure if I managed to get enough AP from all the fights to learn everything, but by the time I fought Kell it was a difficult fight that I died to once. Also, her being able to drop my nearly full health bar to zero in a single turn of hers was a bit cheap. I also would have liked a little variety on the paths. I loved the travel system with risks and rewards, but it felt a little flat since I HAD to travel to every point on the map to progress. Or, at least it felt like I had to. Still, it was a very nice game that I enjoyed and wish I hadn't run out of time on, as I wanted to find out what happened.

(1 edit)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:

Overall score: 9.5

Great puzzle game that I quite enjoyed. I feel some of the puzzles could have been a little more challenging, such as the light squares one, but for what they were, they serviced the game and the story nicely. It was a fun little story, even if Flint never grew past four feet. The story was quite enjoyable as well, and I liked the characters.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9.5

I honestly don't know what to say about this game that could be a hard critique. It was really well put together, and I enjoyed almost every aspect of it. I do wish that the main mechanic of the fighting had been more thoroughly explained (before nearly arriving at Sar-Dhakka the first time) or that there was some more strategy than just Nagging the demons and then hitting them. I also felt planting more and more seeds might lead to something, but grinding them was a bit of a chore. Still, this was very, VERY well done and I enjoyed it. Even if Ben was kind of a dick.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9.5

Very nice, but almost too easy, game. I love the way it was put together, but I felt the talent system could use a little tweaking. It felt more like a juggling act than an enhancement to having equipment on your character. Also, the game was maybe a touch too easy? I felt there wasn't really much of a challenge, but it was also a really good feeling as there was only ONE character to play with, and losing would mean game over. Nice addition to the main game's lore and character backstory, and well done all around.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9.5

Excellent puzzle game that uses life essence as a sort of currency to manage puzzles and revive townsfolk. My only real gripe was the lack of clarity on some mechanics (the lure, for example) and the severity of the birds when you go into spirit mode. It was a bit hectic and a little much in my opinion. If there were some option to block, or slow them down that would be great, and there could be a limit to how often it could be used to avoid spamming it, etc. Still, excellently done, and I really enjoyed it and really hope this becomes a full game one day.

(3 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:

Overall score: 9.5

Loved this game. It was short and sweet, and the puzzles were engaging enough without overstaying their welcome (sometimes when you use the same style of puzzle a lot in a game like this it can feel overly repetitive). I loved the art, and the combat animations were incredibly fluid. Great stuff! I wasn't a huge fan of the combat itself, however. It was pretty basic, and didn't really do anything to add different strategy, especially after you unlocked max rank Tail Sweep. But, the game was still a great entry despite that.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9.5

Loved this game. The art, the humor, the whole aesthetic. I feel this could easily be a full-length game that I'd buy off Steam or some other store front. I wasn't a huge fan of the big walls of text tutorial bits, but thankfully they weren't too obtrusive. Maybe have them be a little more tied to the stuff they're teaching (I got a few that had nothing to do with anything I did, for instance). Really, REALLY well done game.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9.5

I love game loops like this, and the dev proves once again why they're so good at them. It was a cute story that didn't overstay its welcome (although I wish there were more save prompts to help you easily go back and try different choices, though that is probably more my fault for not saving often). I love the fact that there's so much game in such a short time as well, with multiple endings, even! I got a bad one, but I really enjoyed the journey.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9

Excellent little sci-fi/horror themed game! Great use of assets and a, surprisingly, very complete game. My only real complaints are the art assets (custom) don't really match the rest of the game assets, and there was not actual ending so to speak. It just abruptly goes to credits. Otherwise, a really good entry.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9

Really nice 'gotta catch 'em all' style game! I loved the designs of the Capsule monsters, and the dialog was neat and snappy as well (and the little pop culture references were a nice touch as well, without being over-bearing). I wasn't a fan of the RNG, and felt it was bit too punishing. Also, it promotes a more grindy playstyle to get monsters from the pull system without any guarantee of what you'll get. I was also only able to beat the last boss by sheer luck and bugging out the AI of the game. Still, a really nice little game.

(1 edit)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:

Overall score: 9

I really liked the story of this one, and some of the more custom assets. I felt the battles were a little basic, as once I unlocked all the abilities for Sesily, it was pretty much spamming the same things every turn after that point. While I don't mind a basic battle, unga bunga, this felt a little stale to me. I did like the ability to dash into monsters in the game world to get stats, but felt they were such minuscule improvements that they didn't really add much. Still, a nice touch, though. The story was the real high point of this for me. Felt like a lot of lore and characters packed into a small space. I'd love to see it expanded!

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 9

Great little Zelda-like game. I rather enjoyed the music and the aesthetic of the whole thing (and I LOVED that title screen!). I did encounter a really nasty bug where I couldn't figure out what to do after getting the key item to progress after the main boss. Even with that, I can see a LOT of potential with this one, and why it made it to Round 3. Polish it up and I am sure this will be a classic!`

I'll be honest: the only reason this wasn't a 10 was the softlock issue

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8.5

Excellent game, and used a very unique mechanic. I hardly felt like I was playing an RM game! Loved the custom art assets, and the controls were smooth and responsive, something I find a rarity in ARPG RM games. My only real complaints are that I wish you could use a button to quick select skills on your hotbar instead of using the mouse wheel, and that I wish it incorporated the theme a bit more than a throw-away line in one of the endings.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8.5

Loved the artwork and custom assets of the game! It was a bit ham-fisted in the story-telling, but it got the point across more or less. I think going over it all and making the writing more personable would do a world of good. The only really negative thing I have to say about the game is the combat. It has an interesting mechanic, but doesn't feel balanced. I only won by the skin of my teeth and luck, and it didn't feel like a good win. There needs to either be heals between fights, or ways to heal outside of combat and generated items, both HP and MP.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8.5

Not a bad game. Difficult, which is zDS' calling card. I liked that it gave you a choice, and it really mattered what you picked. However, in the end, I feel there was only one specific path to choose to maximize your loadout for the final encounter, where the difficulty really ramped up. Still, good story, good world building, and good art. I liked it.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8.5

Really dug the art aesthetic, and was really into the story, what little there was. I just wish there was more of it, or that there were ways that the game explored the lore aside from little tidbits here and there. Why was Duncan doing what he was doing? Who was Lalatina? Why didn't the Demon Lord care he got absorbed? Etc, etc...And the game certainly could have used a bit of proofreading. But overall, I really enjoyed it.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8.5

Lovely little pawn shop/store sim game, but lacking in features and variety. I really liked the art and the story, but I felt that the game itself was incredibly repetitive. Still, it was a cute story and I really enjoyed it. I'd hope to see this expanded on to make a fuller, more varied game.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8.5

Neat and beautiful little game about depression and the effects it can have not only on the person affected, but others that rely on said person (in this case literal flowers). I felt the same music track forever looping was a bit much for the first few sections, and once the game really got into the meat of things and the big 'reveal' it sort of fell flat as it seemed to rush things a bit. The one-sided conversations were a nice touch, but left me a little confused at times. In a sort of good way, though. Very nice little game.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8.5

Cute puzzle game about a cat. I feel that some of the jumping puzzles could have had the speed reduced a bit, or have it where you hit interact on the jump spot again and you can re-try a jump without having to move off it and then redo a bunch of jumps you maybe didn't want to do. The stealth section was nice, but I felt it could have been a little longer. The whole part where you're going through the doors and rooms was confusing as I couldn't tell where to go and was basically guessing the whole time, and taking damage based on bad choice/luck. All in all, a cute little game, however.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

The Tabletop mechanics being implemented are interesting, but I wish there was more in-game to describe it. As a judge I can't really look at any additional materials, and can only go off what is presented in the game itself. It felt a bit too punishing and challenging to me (most games with a single MC are for RPGs) and not in the good way. Still, it has a pretty interesting story, and the way it implements the mechanics is clever. Only had an issue with a softlock at one point, but managed to get past it.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

I felt this game was put together well, and had some great art assets. I also felt it was a little flat in the game loop in that it was almost entirely random with little that the player could do to affect the game world other than bad choices.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

Loved the custom art, as rough as it was. It gave the game a certain kind of charm. The puzzles were pretty well crafted, and didn't feel needlessly frustrating, or that they overstayed their welcome. New mechanics were introduced in a good way as well. I just wish the story had a bit more teeth to it. While it's an abstract story, there's not much for someone to make their own conclusions as to what the shadow represented. If there were just a few more breadcrumbs to lead players along, story-wise, I think it would have been better.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

Cute game with find-it quests. I really liked the story, and it moved along at a nice, brisk pace. However, it felt a little repetitive with the quests all being some variation of 'go here, grab/fix/clean this, return, go back, etc' so it felt a little like padding. I would have loved some more interactivity with puzzles and such.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

Not bad. I feel I've missed something with how this is a prequel to an existing in-development game I've never heard of, and some of the story beats were a bit sappy and long-winded, but I still enjoyed it. I felt the combat was more unique than most, but a bit too simplistic to have any real depth of strategy. I found myself only really juggling abilities as I waited for more energy or cooldowns. It was also a bit tedious and felt like padding with the frequent mandatory battles that gave zero reward. The puzzle and flashbacks were a nice touch, however. All in all, I enjoyed it, and I'm sad I wasn't able to finish in the hour as the story suddenly took a twist that really intrigued me.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

Neat little horror game that leaves a lot more questions than it answers. I wish the candles were easier to find, or had some way of showing they were items like other interactable areas in the game, because a good chunk of my playtime was spent trying to find them. It ended abruptly, and I wasn't even aware it was a demo until it did! Still, not a bad little game and I am eager to see where it leads.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

A solid game, with only a few issues. However, more of my personal gripes come from the game and design choices. I don't mind games that use gear as the main progression system (opposed to levels) but usually they actually give you gear to progress with. This one did not (at least I didn't play enough of it before I hit the hour mark to get any noticeable upgrades). Also, I felt the fights were a little bland as far as depth. There really wasn't any need to use magic (aside from the fire spell for one boss) and you could do just as much damage as a regular attack. The combat felt a little more like padding. Still, not a bad game with a neat little story.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 8

Cute aesthetic for the game. I liked the art, the music, and sound choices, but I found the puzzles to be a little bland. I overthought the second puzzle, and once I got the hang of it, it felt like it could get very repetitive very quickly. So I was happy for the boss fight to change things up a bit. I hope that if this is continued, that the boss fights will be varied and interesting to break up the monotony of the puzzle levels. I also felt the font was a little harder to read, and didn't fit as well as other aspects and assets.

(1 edit)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 7.5

Excellent setup for a great game, but there's no actual game play, and it ends right as things are about to get good. Also, uses a lot of black space when there was a lot of custom art used in the previous cutscene. I see a lot of potential, but it falls a little flat as it is.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 7

Nice little puzzle game, and presented an interesting ethical story. I would have liked to see it explore that a little more, and some more gameplay mechanics introduced, but overall, it was very nicely done.

(2 edits)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 7.5

Not bad. I felt that the combat was a little tedious just because of how slow it moved. I'm not sure if it was a plugin issue or not, or something I may have done, but it was VERY slow compared to most other combats in games I've tried. The story was interesting, but didn't really go too in-depth. I feel that it could certainly have been expanded and focused more on since it seems like the game's strong-suit. I liked it.