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(+1)

I really liked the concept of this game of having to switch through levels in order to progress. However, there were some problems. Platforms and walls were very glitchy (I could climb up the wall in the starting channel, which I don't think was intentional). The player is also really tiny, and it made it feel like it was zoomed out. The biggest problem, though, was that you cannot beat the game unless you memorize the layout of each channel, which would require playing through the game over and over (unless you get extremely lucky). Some kind of "preview" of the next channel, or even checkpoints, would be extremely helpful.

(+1)

Thanks for feedback. You actually can switch channels during pause. And climbing on the first channel is intentional.

Right now I'm trying to make sort of "tutorial level" to teach those features, since you are not the first who missed them.