Thanks for playing and for the review! With such a limited timeframe I never considered players with colorblindness, that’s excellent feedback. It’s relatively easy to change the color of each note so in a future version I will remember to let the player select a custom color palette.
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Thanks for the review, I love the immunity idea! I was trying to figure out how to smooth those section transitions. I’ll probably implement that suggestion before moving on to my next project.
Thanks! I agree the mouse roatation can be difficult to manage, particularly on smaller view ports. I ended up using the arrow keys almost exclusively during development. I do find the mouse is easier for fine movements though.
This is well executed but as you noted, incomplete. My first run I got stuck in a loop where i couldn't move or shoot due to the enemies hitting me but there as no restart button or game over screen so I had to reload.
This is probably my favorite game in the jam so far, like the others it took me a bit to understand the underlying mechanics but once I did I wanted to keep playing! Despite it's simplicity, the music was nice and never got too annoying even after a fairly long session. Well done!
I like the art and music on this one, its peaceful and the kitty is really cute! The physics could use a little work however, jumps feel a little flat and a platform falling beneath you disabled the ability to double jump.
I'm really digging the art and music! The movement feels a bit out of time to me though, it seems like the time it takes the player to move leaves me feeling un-synced with the beat. It would also be nice if you could move backward when facing that direction.
This is a really neat idea and the atmosphere/art sell it well! My main critique would be that is very hard to tell when an enemy is close enough to attack, which left me mashing the attack key whenever I thought it would be right. It may be nice to have a subtle unsheathing sound when an enemy is within striking distance.
Sadly that came down to time constraints. I was hoping to add a reward system with varying prizes based on score but couldn’t manage to get it done in time. Thanks for the spoiler warning though lol.