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A jam submission

Attack of the Beat TeamView game page

Submitted by rubyleehs (@rubyleehs) — 5 hours, 21 minutes before the deadline
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Attack of the Beat Team's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#362.9092.909
Fun#672.2732.273
Overall#722.1822.182
Music#861.5451.545
Visuals#931.2731.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
-

How many members in your team?

Team of 1

List your team's social media / website links!
https://twitter.com/rubyleehs

Anything you want to say to players before they play?
Time spent making this was under 48 hours. It's a simple prototype of a rhythm game where the player creates the rhythm. Controls listed below the game.

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Comments

Neat game! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)

Pretty good. As others have already pointed out, there's a lot of potential here.

Submitted

That was actually pretty satisfying! I love the way you've scaled the damage according to variety in the melody, so spamming the same note(s) isn't effective. I could see this being expanded into quite a detailed game by having different notes (or intervals?) having differing effects on the various types of enemy. I would agree with other posters that a count-in before I start each recording and playback would help though.

Submitted

Nice prototype! The idea is similar to our Music Game Jam entry. I would love to see how it scales to a full game. 

Developer

Hey, just checked out your game! I thought i was being unique :(
I guess great minds think alike ;)

Submitted

Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:

Submitted

Short, sweet, to the point.  I really like the concept.  I think it could be easily expanded.  Big note, give us a metronome or a backbeat or something to sync up to the thing we're creating.  There's not a good way to time your own beat.  A simple 4 beat count in (maybe you could set your own tempo?) and a metronome would make this a lot more fun!  And yeah, visual polish would be nice, although I really like Enemy Placeholder~!

Great work!

Developer(+1)

Haha! Enemy Placeholder is masterpiece I added into the game after months of deliberation and consideration, affecting every aspect of the game! /s

Definitely would take yours and others suggestions into account if I expand upon this :)

Submitted

Could be satisfying with SFX and nice visuals in. Maybe a 1-2-3-4 metronome when the player presses spacebar, so that they can get ready.  Also, it might be worth it to incentivize players to create interesting and unique melodies so that they don't just spam the same note for high scores. 

Developer

Hey Daniel, thanks for your feedback :) 

The metronome to start is a great idea! I definitely add it in if I continue this.

Currently, spamming the same note won't get you high scores. Unless you spam them insanely quickly though since each beat has a minimum of 1 damage, maybe I allow it to do negative damage next time >.< 
But outside of trying to hit notes reaaallly fast, it does actually have incentive for players to make - i won't say beautiful, but at least half decent melodies as the algorithm will try rate the melody and scale the damage accordingly. If I remember right, it should be possible to deal either up to 16  or 32 damage per note.

Submitted

It's just a proto. A nice proto, but just a proto.

Developer

Hi Fledered, It is indeed a prototype. I'm glad that you found it nice as it was hastily threw together in the time I had waiting for or within public transportations. 

Would love to hear any ideas or suggestions that you may have for it as I may consider picking this project up again for the future :) 

Submitted

Cool little concept, could be very fun if fleshed out into a full game.

Submitted

Nice prototype, it took a little white for me to realize that i was supposed to play the same pattern twice to actually deal the damage but once I did the visual response was satisfying. 

Developer

Hehe, thanks! I'm glad you liked the visual response! Definitely considering adding a short tutorial and/or a better visual indicator or hint that you are supposed to play it twice.