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Hey Daniel, thanks for your feedback :) 

The metronome to start is a great idea! I definitely add it in if I continue this.

Currently, spamming the same note won't get you high scores. Unless you spam them insanely quickly though since each beat has a minimum of 1 damage, maybe I allow it to do negative damage next time >.< 
But outside of trying to hit notes reaaallly fast, it does actually have incentive for players to make - i won't say beautiful, but at least half decent melodies as the algorithm will try rate the melody and scale the damage accordingly. If I remember right, it should be possible to deal either up to 16  or 32 damage per note.