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You can exit the computer by hitting the exit button in the computer's UI, but I intentionally lock the player in place during the echo loading sequence as to not cause any bugs (A quick solution to a potentially big problem).
Also, the reason that there's no multi-note polyphony is because clients would run into performance issues about 3x quicker. I would need to have 3 audio sources on a player instead of just once, which would not scale very well if you have upwards of 100 echoes.
Thank you for the feedback though! If I can find a way to get multi-note polyphony without destroying the game's framerate down the line, I totally will!
Yeah, still trying to figure out the best way to go about sending the echoes. They're not particularly big, I'm just using a super weird way to send them through Unity's Networking API.
Also yeah, I based the echo code off of what I wrote for You Played Yourself :)
Thanks for playing!
Very fun. The music, animation, and gameplay was all super solid. I like how the level design drives the player movement to build on the song by grabbing coins, which in turn plays a bass noise.
1) The echo does save the entire time! Your first echo is 253 KB, and your second one is just under a Megabyte
2) Your past self does NOT get overwritten. That means that there are two of you running around right now :)
? I don't know why the others are saying that the sound was jarring, I found the whole experience pretty relaxing. Especially once it got to a point where I could navigate with my eyes closed, just by tapping in time with the music.
There is currently not a limit as the only limiting factor on the number of players is the game's load time and the user's computer. Before releasing I tested it with 600 duplicated past players running around and beside the long load time, the game ran at around 40 fps.
I don't expect this to hit 600 users anytime soon but if it does then I can manually reset it I suppose haha
High score baybeeeeeeeeeeeeeee
Fantastic job on this. The main mechanic is solid, and it's musical element makes it oh so much more satisfying to play. Are the levels randomly generated? If so, the level generations is super well done and kept me satisfied for quite a while. That said, I do agree AiriKarin. I think that the difficulty should scale a bit quicker, as the harder levels are much more satisfying, but take a bit to get to.
Hey all! 3D BLAST: In The Groove is a vaporwave inspired rhythm-runner game in which you run through 5 different levels, grabbin' cassettes along the way. It features tracks by the vapor-chiptune-futurefunk artist 3D BLAST, some light a e s t h e t i c , and a few weirdos along the way.
Check it out here: https://iseeicy.itch.io/3d-blast-in-the-groove
And the soundtrack here: https://soundcloud.com/iseeicy/sets/3d-blast-in-the-groove
I'm super excited with how this turned out. The game was originally made for the 2017 Music Game Jam here on itch over the course of a few days. I decided to come back to it about a month ago, with the a goal of making a slightly remastered version. My scope somehow shot over the moon and I end up with this!
The trailer was a ton of fun to make as well. I cut a normal version of it together, recorded it onto a VHS tape, then messed with the tape head while it played back :D
Hope you guys enjoy!
A mac version has been released, just over two weeks later ;)
Please tell me if you encounter any crashes as the MacOS VM I have is less than usable (although it still proved to be semi-helpful).
This game is severely underrated. Great job on creating an original mechanic, using it well, and then expanding that mechanic further into the game. The final boss is a bit spongy, but the ending makes it worth it!
I've been trying but I haven't had any success recently :(
Ideally I want to get my MacOS virtual machine running because I don't have easy access to any macs... If that happens any time soon I'll shoot you a reply!
You NAILED the aesthetic. Holy cow.
I've been playing this literally for the past hour. It has some great replayability, although I haven't beaten it yet. I only had one notebook left to collect when the girl with the jump-rope caught me at the worst time. And the Midi! Perfect!!
Great work dude, I new this wouldn't disappoint :D
Yeah! I didn't want to go completely over the top with Back To The Future references, so instead I just used it as an influence for the game's mechanics, with the purpose of conveying the pressure that Marty had.
Thanks for playing :D