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A jam submission

Core RhythmView game page

Controller Designed Rhythm Game
Submitted by Xzealio — 8 days, 6 hours before the deadline
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Core Rhythm's page


CriteriaRankScore*Raw Score

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
The one song in the game is courtesy of XzealiAh.

How many members in your team?

Team of 1

List your team's social media / website links!

Anything you want to say to players before they play?
Works on windows with Xbox controller or keyboard. Currently working on beat maps and syncing.

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Nice game! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look


Nice rhythm game! Quite challenging, but I think I managed well on the Easy difficulty. It might need some visual and audio feedbacks though. But overall, it's a quite fun game. Well done!


Thank you for your compliments and feedback! I've been thinking about the best way to add  audio and visual feedback. 

Currently there are particles, but they are hard to see and not the best solution. The solution I am experimenting with now is manipulating the string the notes are on.

For audio feedback, I've found it difficult to come up with a way to make meaningful audio feedback that, when implemented, will work for additional songs added.  I do plan to figure out a good way and add this later.


I would like to have an option for azerty keyboard.


I will add azerty support this evening.


Thank you !


Cool game, the music is really great and it's actually harder than it looks :)


Thank you for your feedback and taking your time to try out my game!


Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:


Neat little DDR ish game.  I really liked the music.  I could not for the life of me figure out how to do the right bumper on keyboard.  Overall, everything was in sync for me.

Great work!


Thank you so much for your compliments! In the options if you select the QWERTY or QWERTZ options, it should change the key text on the game screen to the keyboard settings.


Great job on this. The music is pretty great, and the menu is nice and clean. That said, the timing on the notes does feel a bit late. With some tweaking it could feel much tighter.


Thank you for your feedback and compliments, they mean so much to me. I have been working on the timing issue, but have been running into where it will match on one computer or browser, but get offset on another. It's an open issue I am still figuring out a solid solution for.


Ah, gotcha, sounds like a pain!


Nice cool game! Had some issues to get it working with a keyboard, but after setting the controls everything went fine! I like the music a lot and the visuals are simple yet effective (the carousel is nicely done, compliments on that one!) There's one point I would like to see added and that's a reference to how I have done (I see the points, but like a "Good", "Great...", "Alright" scale kinda thing)


Thank you very much for your feedback and compliments! I haven't made it auto-detect input yet, so currently the options are the only way to change the control scheme. Planned additions include feedback for the player on how they are doing and keeping records of past plays.