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A jam submission

Beatrice's MausoleumView game page

Twin Stick Rhythm
Submitted by Bomber / Jonathan K — 11 hours, 17 minutes before the deadline

Play game

Beatrice's Mausoleum's page


CriteriaRankScore*Raw Score

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/other assets you used.
None - all were made during the jam.

How many members in your team?

Team of 3

List your team's social media / website links!
Music & SFX:

Anything you want to say to players before they play?
The game is uploaded as it was when it was submitted to the 60th Weekly Game Jam.
Thank you for playing!

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Nice graphics! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look


Fun little game, pretty polished too! Love the idea of shooting on the beat increasing your combo. It seemed a little harsh to completely obliterate the combo on being slightly out though, especially as there were times I was certain I was still clicking in time. Perhaps reducing the combo rather than zero-ing it would feel more fair?


Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:


Ok, that was pretty cool.  I think, it would be excellent to have a weapon change based on the combo.  The weapon could get better to help you defeat enemies faster so you can last longer.  That would be awesome.  The rest was a pretty solid game.

Great work!


Thank you for the feedback, and for playing our game!

It was especially helpful to be able to see someone play it live. When I get a chance to update it, that'll be a huge help!


Got a pretty high score, really well made game! I noticed that you spawned in the enemies musically, which is extra bonus point from me. Enjoyed it a lot. :D 


Nice job, shooting in time to the music feels really good. I think it would be cool if there was a reward beside score for getting a high combo like your shots were more powerful or even just had a cooler effect on them.


Pretty simple and maybe not the most original concept ever but I had a fun time playing it for sure!


Cool concept. Nice art and music, and the game controls well. Having the beat displayed on screen was a good decision and makes it more satisfying when your timing is correct. The game could benefit from some juicing, for example some more feedback when enemies are hit/defeated. Good job.


Great game ! (A bit too difficult) Hope you'll work on it after the Jam !


Thank you!

When I get a chance, I'll have to rework the difficulty curve a bit. As it is, it's probably a bit too flat and I'd love to have it be a more steady progression.