Thank you! The grid points are just a tally of how many “stages” you got through. It’s made like that because my renderer wasn’t flexible enough to add text at the last minute :P
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Thanks! The camera follows the centre of the mouse and player at all times, but if you are in a room, the main focus would be at the middle of the room. I thought it would give a more kinetic feel :)
As a few people have said, you can generally avoid most of the bullets by slowly circling the center. The beginning green wave was clever though! I think you should do more patterns that make use of the invulnerability.
FItting music and visuals! The controls were a bit confusing at first, but once you figure it out it's quite fun. Maybe some telegraphing (e.g. hinting where the square will be next) would help?