Challenging game. I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
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VisualiserIO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #63 | 2.286 | 2.286 |
Visuals | #70 | 2.357 | 2.357 |
Music | #75 | 2.071 | 2.071 |
Overall | #83 | 1.714 | 1.714 |
Fun | #86 | 1.643 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
https://www.youtube.com/watch?v=TW9d8vYrVFQ
How many members in your team?
List your team's social media / website links!
jaibeer72.github.io
Anything you want to say to players before they play?
i would like to apologise due to time restrictions and other projects i could not fully compleat it
i know it is not acceptable that i could not give it my all for this one i will be fixing stuff and updating.
Comments
I love the idea, but it's kind of hard to tell that the block heights are even based on any kind of analysis of the song. Without it being obvious what's going on they just feel kind of random and disconnected from the music.
It's also really tricky to get the perspective of where the player character is landing without some kind of shadow showing where she is. The visuals are a lot of fun though!
The idea seems interesting. But it can also be a bit unfair. If the player is on a platform about that is about to disappear without any reachable platform next to them, they'll inevitably lose just because of bad luck... Also, the jumping doesn't feel really precise or dynamic, it's a bit weird to control.
But still, it's interesting how the music data is used in the game. There is potential in that. Congrats for this prototype!
Well, there's just not a lot to this game thus far. I'm not sure what you meant about death playforms... I just stood on one the whole time... It like, flashed and stuff but I didn't really get that aspect. I think this has potential but I totally get the time crunch/life happens underdeveloped game.
Great work though!
Looks really nice, but the perspective makes platforming tricky. It's a shame you couldn't finish it.
The graphics and audio visualization is awesome! Good job! But the character movement didn't feel right.
I found it really difficult, mostly because I couldn't figure out where my player was most of the time. I think a shadow or something similar below the player would really help.
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