Wow, thanks for trying it out :)
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It is an interesting concept, I really like the guitar duel idea. I think I could do with a bit more feedback on how close I was to the rhythm and maybe an easier first fight to get the hang of it. Good job implementing the rhythm game mechanic in the jam time!
Nice job, shooting in time to the music feels really good. I think it would be cool if there was a reward beside score for getting a high combo like your shots were more powerful or even just had a cooler effect on them.
I really liked building up the beats. I wasn't sure on how the health worked but I enjoyed the concept. Maybe you could skip the tutorial part once the player has gone through it once or put in a checkpoint to get them back into it faster.
I really like the minimalist art and a nice amount of juice. It is a good length, I just would have liked a slightly longer last level with the faster beat. At the start I thought I couldn't move if I had been shot but it was just that I was missing the beat. Nice job!
Awesome that you enjoyed it I like the flow of the patterns too, I can get to 32 with my eyes closed lol. @aaaidan did a great job on the music since it is an unusual pattern. Did the intro section help you get the beat or was it just confusing?
I feel your pain about listening to the start. We added the 'hit space to start' because with it reloading on each change the intro was making us a bit insane. I've added a gif to help show how to play so hopefully that will help new player avoid some of your anguish.
That is really interesting information about the French keyboard. It is looking for an input of 'A' so I guess that is why the A key was the one that worked but that is a pretty brutal difficulty spike on the very last press >_<. I'm glad you powered through to make the whole count ^_^
Thanks for the feedback. Yeah the art turned out well so I am planning on doing a post jam version so that is a really helpful comment. I agree the end is a bit lacking I had much more intense one planned but the rest took a bit longer than I hoped.
I like the ominousness of them silently wheeling towards you, especially when you hit a stationary front one and you have just lost your gun.
I had the last guy join with his friends which made it a bit trickier but I got to see your cool ending :)
The goal is to get the signal to full strength (The circles on the right hand side) in each time stream. When you are not in a time stream it degrades so it is a balancing act. They explain it at the start but there is also a lot going on for you to do ;) (I didn't want any boring seconds of them only expositioning but if you didn't know what to do that is not ideal)
What did you find hard about the controls? That it is hard to play (I was aiming for the gameplay to last about a minute) or that they didn't feel good?