We didn't have as much time for balancing as we would have liked, but I'm glad the game was finished and that people like it! Thanks for playing!
PJBgamer
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I saw the art for this in the GMTK Discord Server, the game looks very pretty! I like the idea of having to rotate the sword to avoid attacking enemies, but I feel like holding the button to keep spinning isn't as intuitive as simply pressing the button to make the sword quickly rotate a certain amount. Still a super great idea!
I think the game is really fun, I got a score of 1360. The gameplay is easy enough to understand, without too much difficulty in trying to feed the pirhanas what they want. The main challenge is just trying to avoid the enemies, since Rowdy will lose a life with just a single hit. Personally I'd have given Rowdy (dunno if they're a boy, girl, or non-binary) at least some health points to help stay strong and make the game just a bit easier. But overall the game's a great time, and one I highly recommend if you want simple arcade action.
I feel like there's better ways to do the "lose control functions" idea, because once you take damage, you can't jump anymore. And in a game where jumping is essential to progress, that's a death sentence. Also, if there's a shooting mechanic, I tried pressing different keys, but found nothing. I think the idea could have been done better.
As someone who's absolutely atrocious at card games, this is surprisingly easy to understand, and fun too! My only real complaint is the "Escargot" sticker in the bottom left, it doesn't seem to do anything and gets in the way of one of the cards. I think that it would have been nice if the leftmost card goes over it when you hover your mouse in it, but that's about it. Otherwise, good stuff.
There were multiple games I played that fiddled around with the idea of having controls be altered/taken away after certain things happen, and this game had a pretty interesting take on the idea. However, it's pretty easy as long as you can keep all of your controls, and once you start to lose them, there's no way to get them back, so it's a bit imbalanced. I think this game could work, but should have more balanced design: make it harder to keep your keys, but also implement some way to get them back. That way the game stays interesting.
I'm not really sure what to say about this one. If there's anything this reminds me of it's the floating block levels from the Spongebob Squarepants Movie game on GameCube, what with the floating platforms in the middle of a void. What this game could really benefit from is a shadow so I can see where I'm gonna land.
I've gotta be honest, I barely understood anything of what I'm supposed to do. I got that if the employee rating goes down to 0 the game ends, but if there's a way to make it go back up. I couldn't find it. There is satisfaction to be found in controlling different parts of the Illuminati's assets, but if I can only do that for so long, there's only so much fun to be had.
The only other game I know of that had you fiddling around with configuration files to play it is OneShot. However, I feel the execution is off. The fact that there are certain files you shouldn't erase that look almost no different from erasable files makes this already intense game very tough to get to grips with.