This game was really difficult, but beating that last wizard was SO SATISFYING!!!
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Duo Spells's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #105 | 4.078 | 4.078 |
Originality | #130 | 4.164 | 4.164 |
Presentation | #202 | 4.219 | 4.219 |
Fun | #220 | 3.849 | 3.849 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Use spells together to defeat the wizards
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Absolutely amazing.
The setting, art-style, sfx and buildup to the fights is really well done. I appreciate the Wizard's line being drawn out slowly. Gives it a boss-fight type of feel.
It really kicks up a notch when the paths are not synchronized anymore.
Great job, congrats on making such an awesome game!
This was a cute game, I like the graphics, music, and all the voice sound effects! It got pretty difficult trying to managed unsynchronized paths so I ended up stopping there but it definitely feels like something I could get better at by just playing enough. It was also great that you had a decent amount of leeway on the paths so that the timing isn't too strict.
A cool idea! I love it when the paths are different and you have to quickly switch focus from one to the other. I think more puzzles like this would be best. When they’re the same but mirrored, it can be pretty simple, though. But there’s so much you can do to spice up the gameplay further! For instance, what if the beams had different speeds?
This was really fun. I can imagine this as a pivotal part of a training montage for two opposite gamers that were forced to work together.
The art was beautiful, I loved the sound effects and music, the game was simple in concept but had a clear range of difficulty and complications. AWESOME!
Great art, nice touch with the customized page. Super fun to play and satisfying difficult.
I was TERRIBLE at this game. Couldn;t even get past level 2. I want to say its a little too difficult, but really I'm just bad at it.
Lowering the difficulty so early on would be a great plus as I don;t think I'm capable of getting to the end because it hurts my brain.
Other than that, it was an extremely well made game. Everything worked, it wasn't too unforgiving (outside of the difficulty), and it looks amazing. Great work.
Oh you've got to be sh*tting me... The wizard turning the paths invisible aye?... I know when I'm beat XD Man, that was a brutal struggle, as soon as I got to the wizard before him with the different movements per character I knew I was in trouble, took so many tries to get through it, but, I finally did it, I moved on with confidence and determination, and then saw what I was up against and knew it was beyond my mortal abilities, this game is evil and vindictive and quite addictive, though perhaps a bit on the tough side. One thing that would help a lot is for the player characters to not start casting their spell till you press the appropriate button, that way you could take a minute to try and wrap your head around the path first, especially for that one who turns them invisible, I, uh, wouldn't say no to it being a bit more generous with the accuracy of drawing paths lol. Great style, excellent presentation, really just a fantastic entry! Nice work!
Parabéns pelo game! Muito divertido e desafiador. Gostei bastante também da arte e da soundtrack. Os diferentes bosses ficou muito bem executada, dá pra ver um aumento na dificuldade (apesar de ter achado o boss 4 o mais difícil.
Man these do two things at once games are brain busting! That said very well executed and polished. Very well done!
That game was tons of fun, good job! I tried beating the 4th wizard for like 20 minutes until I had to give up :D Great visuals, great sound, great gameplay, congrats!
I made it until the 4th wizard (where you have to start doing off-sync movements). Art and gameplay are solid! I think easing into off-sync movements would have been nice. I ended up having to just sit there for a while practicing and being able to maybe get 2 of 3 of the lines traced. If the line tracing was a tad more forgiving I may have made it further. Overall awesome work! Cheers.
This does not feel like it has been made in 48 hours, really good from the presentation to the gameplay! I have nothing to complain about :(
Really cool, simple game. I felt like I was going cross-eyed playing sometimes haha. All jokes aside, this is a great take on the theme, love the concept, art, and implementation, great work!
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