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A jam submission

Ctrl-QView game page

Escape control in this puzzle-based platformer.
Submitted by Lucas Teng, Eveolution, madicable, the_tuxinator, LittleRedGhoul, stephanie.grinton — 14 hours, 17 minutes before the deadline
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Ctrl-Q's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1864.2384.238
Originality#2584.0064.006
Overall#2753.8153.815
Fun#6563.4463.446

Ranked from 168 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We chose to have two mechanics fit the theme, the first being you run out of controls, the second being the levels that you are escaping from spell control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 88 to 69 of 108 · Next page · Previous page · First page · Last page
Submitted(+3)

Really awesome idea! Loved the visuals and the music! Everything worked together really nicely!

Submitted(+3)

I really like the art style, and the puzzle mechanics were rather clever. The limit on the number of "ctrl" actions felt unnecessary, but I understand it was to fit the theme. Also the elevator on the second level seemed annoyingly slow to me, especially with the fall damage mechanic. Otherwise, I had a lot of fun with this. Good job.

Submitted(+3)

Nice art work! Just a little sticky with the wall! But it's awesome!

Submitted(+3)

I played this game in this video here (14:30):

Developer(+1)

Thank you, I'll check it out

Developer (1 edit) (+1)

Thanks for the input! That is very fair about the keyboard commands, we`ll make sure to make that clearer in future releases XDt

Edit: Also, great to have videos  like this for bug detection!
Thanks for playing and glad you liked it!

Submitted(+3)

I love this game, it's visuals, audio and concept all come together perfectly. I think if you continued to work on it then maybe the mechanic could be introduced by the dialog reading "...if you could CTL the past" it would've got the ball rolling in my head a little faster. Let me know if you're continuing this game

Developer

Thank you for your feedback! Clarification, when you are talking about the dialogue, is it the undo mechanic (ctrl-z)?

We are already in the process of creating a fleshed-out version!

Submitted(+2)

Fun ideas here, lots of potential for more puzzles. The play on existing ctrl+ combos you've got are fun, I'd be curious to see what other ones you could add in if given the time

Developer

Thank you for your feedback! We are going to be fleshing out this game. Stay tuned!

Submitted(+3)

I absolutely loved the atmosphere and graphics, sound is also great, I liked the gameplay and see some potential, nice!

Developer

Thanks so much!

Submitted(+3)

A really great overall experience! I especially loved the art style

Developer

Thank you! I am very proud of our art team!

Submitted(+3)

Very good, i like it.

Submitted(+3)

The controls felt a lot better than most of the submissions I've played so far and I really liked the concept of having a limit number of Ctrl shortcuts. That being said there were one or two issues I ran into. One of which was that collision around corners seemed to behave quite weirdly. Another is that the collisions between the player and the clones don't always behave as expected. Apart from that though, I did like the graphical and sound design in the game. In addition to that,the level design was of decent quality. I can definitely see this game doing very well rating-wise. Overall a good job. Well done.

Developer

Thanks so much, one of our biggest items that we are working on fixing is the collisions, they definitely need some work. 

Submitted(+3)

Great visuals! the whole experience was just really nice. Controls we nice and crisp - only issue i had was sometimes i couldn't get the clone to be in the right space. Other than that it was beautiful to play. 

Developer

Thank you! I am looking at a couple alternatives for the clone placing. Had to make some compromises on that, we just focused on making sure it does not spawn in a wall or anything. 

Submitted(+3)

Ah I really liked that ending, though it's nature does make the game a bit too short. The mechanic ideas were cool, but could have been exploited farther, since they were only used for button pressing and I only had to use teleport once. I can see how time constraints might have played in though. It's also a little annoying when you make a coopy of yourself in a tight spot and it goes at the wrong place and you cant move it to the button but only away. I never ran out though so it's alright. Alround, a good presentation and concept, but could use a bit more gameplay time.

Developer

Thank you! We are definitely working on fleshing out the gameplay time,  and using the concepts to a greater extent. 

Submitted(+3)

Spectacular Art and Music choices really set the tone of this environment.   Smooth fluid controls, only felt awkward in one very small spot so that is very likely just I am bad at platformers :D.    The collisions need a bit of work (I got stuck in a couple of places and placing the copy on one button requires almost pixel perfect fit.)    Overall I really want to explore more of this world and it's mechanics,  cause there are a lot of keyboard commands so this could be really fun.    Oh also I would mention in the tutorial about Ctrl+z, smart people will find it but silly people like me will probably miss it :D

Submitted(+3)

I really really really like this game! It's very fun and creative! The concept is new and fun, and has a lot of potential for more puzzles! The tutorial is also neat! The puzzles are difficult but fair, and I really enjoyed solving them!

The only bad things I found was that the player character tends to get a bit stuck on block corners, and the acceleration feels a bit too quick!

Anyway, good job! I also love the art and the vapor-wave aesthetic at the start haha!

Submitted(+3)

Interesting control scheme, I found it to be surprisingly intuitive! The puzzles were good, though the platforming was weird at times due to the collision detection. Overall a good idea that can become a fleshed out game!

Submitted(+3)

Really dig the Artstyle, but I think you a bit overdone it with bloom (still gave you 5 star for presentation). 

I'm not a puzzle game fan, even great one like Baba is You, so maybe i'm not the best at reviewing that sort of game. It just not my jam, but I think it's a good one. Interesting take on 'Out of Control' in the sense of limited control, even though I seen it in other game.

I like the the concept of  using the 'ctrl' key to give power to the player, it's a really nice touch. Coding wise, no bug, it's well executed. So yeah ! Good job overall !

Submitted(+3)

Really clever twist on the theme! The art and presentation was very nice and felt quite polished. I enjoyed the core mechanics of copying and pasting yourself and has the potential for many different puzzles. Great game!

Submitted(+3)

There’s some Mass Effect elevator technology on that second level :P
But seriously, I did like it. I can tell there’s a lot of potential for more levels to be made post-jam!

Submitted(+3)

Nice twist at the end I like it;) I would change the character's collision capsule (I assume?) to box, that way it wouldn't be so slippery, although slopes... idk...

Aaaaaand, lands on my best game gmtk made list

Submitted(+3)

Very nice looking game and polished. The 80s retro something vibe is very cool. :D.

Viewing comments 88 to 69 of 108 · Next page · Previous page · First page · Last page