Cool idea, to create 2 in 1, though I definitely liked the first one more. It was pretty fun, but maybe a bit boring at some times, more ships would make it so much better.
Great job though!
Criteria | Rank | Score* | Raw Score |
Presentation | #589 | 3.829 | 3.829 |
Fun | #618 | 3.471 | 3.471 |
Overall | #700 | 3.500 | 3.500 |
Originality | #1092 | 3.500 | 3.500 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One game you control the enemies the other your controls switch
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Cool idea, to create 2 in 1, though I definitely liked the first one more. It was pretty fun, but maybe a bit boring at some times, more ships would make it so much better.
Great job though!
Really like the artwork and sound! Enjoyed playing the first game. In the second game if for a moment when the controls change you could see the new directions mapped on an image of the keys would be nice. It was cool to be able to smash a ship into the projectile it just fired.
This was really fun! 2 games in one?!? I loved the first one, which was very original, however I didn't care for the second one, which seems to be the most common interpretation of the theme. Great work on such a polished game(s)!
wow this was really good! I was yelling at my screen when I suddenly ZIPPED away from my fuel XDD
I can't believe you managed to make not only one but two really polished and fun games in 48 hours! I would like it if the difficulty in space control ramped up a bit faster since it was quite boring for the first minute, but this is a very small issue and the game was very dynamic and fun as soon as I got into it. I didn't like space swap quite as much since it was quite awkward to try and learn the new controls in such a short amount of, but maybe I'm just not that good at that stuff lol. Overall the game was very enjoyable to play and I would really like to see more fun mini games like this, great job!
There seems to be a lot of bugs when it comes to enemies dying while being moved by the mouse, it seems to me that the mouse can:
a) clone enemies somewhere, and bring the clones back after death
or
b) keep a reference to enemies, even dead ones causing it to reanimate dead "deleted" enemies
Other that that, the game and it's art is awesome!
Huh, two games in one, havent seen that before. Personally, I prefer the space control one to the control swap one, since control swap is kinda just hit and miss, maybe you couldve spent more focus just on space control. Found it nice and challenging because you need to keep exploding ships alive so you can destroy the shooting ones. Would be interesting to see more ship types and how they could interact with eachother, trading off on keeping things alive or not.
This game was pretty fun! It is a really simple concept but you executed it really well! Well done!
I would appreciate it if you checked out my game as well.
Nice artwork, i like that there is two minigames packed into one. Well done!
This game was fun to play, I enjoyed playing the first mini game the most. I always kept a TNT spaceship on the screen to help block bullets. That said I think the second mini game I feel fits the theme of the jam better. The controls keep switching on you. It's a bit disorienting but is done is a nice way. Part of the challenge is figuring out how to control your ship.
Both concepts work well witht the theme. Excellent art, design and music. In the Space version a slightly wider playing field (or smaller ships) may change the difficulty abit, I had a few of the blue ships that basically appeared and killed me. In the control one I think the difficulty was perfect, I was just really bad at it :)
I enjoyed the concept of this game. It has a lot of potential and a steeper difficulty curve would have been really nice. I enjoyed ramming enemies into other enemies to watch them explode. Good job on the game!
Impressive getting two gamemodes up and running for the jam, both are pretty fun in their own right, though both could use with a steeper difficulty curve, the first one especially. Pretty solid entry with a really great presentation, loved the artwork!
Highscore of 200 on space control, and only 50 on the control swap one! Space control was fun, I loved throwing the ships into each other and even dragging the 'shooter' ships into their own bullets (a nice touch). The control swap was very hard, basically every time I got used to the new layout it changed again which did really make me feel out of control haha, so well theme'd :)
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