Thanks, yeah the top bar represents how panicked you are, but I feel like I should have had it gone down instead of fill up. Like how other games do sanity bars.
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I get what you're going for for out of control but I would have liked some more help as to what was click-able or a little more time to read the manual. I just kept crashing and didn't feel like I could make any progress in learning how to play.
This game was fun to play, I enjoyed playing the first mini game the most. I always kept a TNT spaceship on the screen to help block bullets. That said I think the second mini game I feel fits the theme of the jam better. The controls keep switching on you. It's a bit disorienting but is done is a nice way. Part of the challenge is figuring out how to control your ship.
I really liked the idea, I had fun balancing where to put the explosions to make the ball go where I wanted but most of the time it went all over the place haha. I think a little more juice would make this game feel amazing. You should take a look at More Mountain's MMFeedback plugin off the asset store :)
Thanks! I tried to keep things really simple. I paired down my original idea a lot. I was going to have a caveman riding the dino, and to get the meat you'd kill rabbit that were also roaming around, but I got rid of them to keep it to the core game play.
Thanks, I repurposed a lot of assets off the asset store, and thingiverse in order to make this game done in the timeframe. The character was originally meant to be 3d printed so I had to remove the printer supports, UV, texture, rig, and animate it. I tried to do some altering of the assets to make them all blend nicely together.
Really cool game! I got a little hung up when I got to the level where the two aliens came together, but I figured it out that I had to press tab to switch who was expelling the control. Great mechanic!
I didn't really get why I was moving the blocks and fixing everything. I got the updating bar to full for a while and then didn't know what to do. The game looks nice, I just wish there was a little more to it.
Thanks Meanwhile Games! The windows build and the Mac build are identical, I just was cutting it too close to the deadline to test it on windows so I only submitted the mac build. This is my 2nd game jam ever, next time I'll try to publish to WebGL, that seems to be the easiest for people to play
For sure, I focused too much on the visuals and didn't give enough time to balance the game. I started to implement a skip button for the timer after you have killed all the enemies but couldn't get it working in time for submission.
Thanks again for playing!
Cool game! I had to really think for some of the puzzles, and was proud of myself for beating par on several levels. It reminded me of playing yahoo pool back in the late 90's / early 2000's
I wasn't sure if I was moving or not, and I didn't know what the goal was. I tried running into the white squares but nothing seemed to happen. I wish there was a little more instruction at the beginning to let me know what I was supposed to do.
Cool idea, I felt like a detective, also after doing this game jam i felt hung over as well so I can relate. I found it difficult to piece together some bits of information, but I bet some tweaking of the UI and creating a more visual way to put together pieces of the puzzle would help it a lot.