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A member registered Jul 05, 2017 · View creator page →

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Really cool game! I got a little hung up when I got to the level where the two aliens came together, but I figured it out that I had to press tab to switch who was expelling the control. Great mechanic!


I didn't really get why I was moving the blocks and fixing everything. I got the updating bar to full for a while and then didn't know what to do. The game looks nice, I just wish there was a little more to it.

Lots of fun! I kept dying when I got to the water monsters that shoot, but It was fun to frantically move boxes to keep my raft afloat.

Thanks Meanwhile Games! The windows build and the Mac build are identical, I just was cutting it too close to the deadline to test it on windows so I only submitted the mac build. This is my 2nd game jam ever, next time I'll try to publish to WebGL, that seems to be the easiest for people to play

For sure, I focused too much on the visuals and didn't give enough time to balance the game. I started to implement a skip button for the timer after you have killed all the enemies but couldn't get it working in time for submission.

Thanks again for playing!

Cool game! I had to really think for some of the puzzles, and was proud of myself for beating par on several levels. It reminded me of playing yahoo pool back in the late 90's / early 2000's

Really hard to control, but I kind of feel like that's what you were trying to do

Here is a windows build:

I wasn't sure if I was moving or not, and I didn't know what the goal was. I tried running into the white squares but nothing seemed to happen. I wish there was a little more instruction at the beginning to let me know what I was supposed to do.

Best game I've played so far in this Game Jam! Spot on with the theme, and lots of juice!

Super cool!

Super cool! Very well done!

Cool idea, I felt like a detective, also after doing this game jam i felt hung over as well so I can relate. I found it difficult to piece together some bits of information, but I bet some tweaking of the UI and creating a more visual way to put together pieces of the puzzle would help it a lot.

Bullet hell without enemies/bullets? I wish there were more obstacles to dodge, it's not very challenging right now

I'm not sure what the goal of the game is. It seems like you try to avoid the falling blocks, and get to one of the white circles, but when a block hits me everything disapears.