better than my rocket building game
mechabit
Creator of
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The packages add a small amount of friction and panic as you scramble to find the parts you need, it fits with the theme.
It's easier if you open a bunch of crates before you start building.
IRL I don't think anyone built a rocket from exploded parts but there have been plenty of times where new rockets were made from spares and reused parts.
Really nice game, controls felt a bit clunky, would have been nice to have a harpoon animation for the fish catching. Little bit of z-fighting in the cabin as well. I can see this being a very cozy incremental game.
I would swap the fish cleaning to be a swing meter with clear red and green area for the cut prompt cos at the moment it looks like you get ruined state with little indication what went wrong.
hah, you managed to make a jankier kerbal space program lol
it's pretty fun to see how high you can get
I think just 2 boosters with no fuel tank is way OP and earn me most of my money
the buy button is weirdly unresponsive and I have to click it a couple times to register
I can hide the info box after buying a thing so I can't see or click on what's under it
you should add a cover image to attract more players
it's an interesting darwinia style game, I only managed to try a couple minutes before crashing
it's a bit odd how the player is bigger than the other humans and is always drawn on top, it gives the impression that the people are flat wall paper you walk on, try making the player drawn below humans that are lower than him and above the ones higher than him to give the impression of depth
very fun game, I like how it's just like one of those fake mobile game ads lol
I like how the higher capacity rooms are the same but with capybaras on top of each other lol
the staff all go to the same work spot though and there's no speed boost to having multiple in the same room so some kind of AI manager would help spread them out.
the coins got very laggy for me and the later upgrades take ages to buy cos the coin spend speed doesn't ramp up.
maybe you can compress the coins into higher value coins when they stack too high
could be a very good incremental game with some optimisation and QoL tweaks, maybe some more room types and events
















