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Urinight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #551 | 3.780 | 3.780 |
Fun | #641 | 3.458 | 3.458 |
Overall | #1017 | 3.339 | 3.339 |
Presentation | #2268 | 2.915 | 2.915 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Most factors that decide your accuracy are out of your control, and you have to learn to predict them with trial and error.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Expected a silly one-note joke - got witty level progression and genuinely interesting / challenging parameter changes! Great twist on the golf and artillery trajectory games!
Oh man, this is really clever. :D Had a lot of fun with it!
based
Based on what!!
shoulders of strong men
Congrats, you made me strategize to pee. And I had fun. :')
Ok, moon peeing got me;)
The sfx's were on point. However, the parameters that influence the difficulty didn't make me feel "out of control". If he was peeing continiously, than it was more out of control.
Good point! This would have definitely been more out of control.
:D nice peeing simulator with satisfysing sound design!
Amazing game, now I don't know if this is something Mark would show on his channel, but who knows.
I tried to keep it as pg as I could :x
5 out of 5. Best game of the jam.
Ha ha this one gave me some good laughs! Nice one :)
what did I just play? lol
it's a pretty cool physics puzzle game
would have prefered finer control over the force and direction
I was expecting some reaction to peeing on yourself
I really wanted to add a reaction, but at the same time I was getting fed up with how long I was taking to make the game. xpppp
Thanks for playing!
I feel like this is distinctly in control, because I can start and stop urinating and choose the precise angle and power of the stream, but regardless, it's fun and I can't say I've played a game quite like it before.
My only complaint is that it smells like pee.
You can choose the force and angle of the pee, and start and stop whenever you want, but for each stage you have a different environment to adapt to. So you are never fully in control of your pee, only within the constraints of each level. Kind of like doing it real life.
Honestly: When I saw this on reddit, I thought I would hate it. Gave it a go anyways and stayed till the end. Wish it would make such a satisfying sound in real life! On the other hand, I'm glad I'm better at it in real life... And I don't need to do it on the moon - yet! Great, uncomplicated fun, quite literal take on the theme. Never looked at the three stats in the top left corner though. Would've been hard in some of the stages anyways, given that it was black text on (more or less) black background there.
Yes, I only put the text there in case people were confused about why the same shot goes differently on different levels. Not everyone reads the description :I
If you don't mind sharing, why did you think you were going to hate it?
Guess I'm just narrow-minded and couldn't really imagine a game about peeing being so much fun. :D Nothing wrong with your presentation though, you did a great job of focusing your resources where it matters! :)
hahaha, I don't know what I expected, but this wasn't it. I appreciate the originality of the take on the theme. I would have liked more granular control over the angle and force, instead of dragging the arrows, maybe just placing your mouse and left click/right click? I liked the sound, I thought everything tied in really well, great for a short, simple game. Well done!
Thanks! The earliest version of this game used sliders instead of dragging the parts, but I felt this was more intuitive, and I didn't want to have a maximum and minimum value for either. I don't really get what you meant by “just placing your mouse and left/right clicking”.
I meant more of instead of clicking and dragging the arrow to make it bigger or smaller, I want to be able to place my mouse at the desired spot and click to snap it there. Hope that helps explain it! I just find it's harder for me to be precise with dragging movements. Haha maybe just a personal preference. Cheers!
This isn't a bad idea, but that would make the clickable areas for the body and the arrow really big. I wanted to make this easy to play even on a phone, so I wanted to avoid misclicks as much as possible and not have to use anything other than the LMB. x)
What the...but it's really addicting for some reason. gj. Doesn't fit the theme too well tho.
Why do you think it doesn't fit the theme?
This was a fun. The game had plenty of levels with their own unique and fun challenge to keep the gameplay interesting. I had a lot of fun with this one : )
Good game :)
Surprisingly good.
Some real-world skill building right here! Excellent!
The sound effects...
This game makes me go YES!