Expected a silly one-note joke - got witty level progression and genuinely interesting / challenging parameter changes! Great twist on the golf and artillery trajectory games!
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Urinight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #551 | 3.780 | 3.780 |
Fun | #641 | 3.458 | 3.458 |
Overall | #1017 | 3.339 | 3.339 |
Presentation | #2268 | 2.915 | 2.915 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Most factors that decide your accuracy are out of your control, and you have to learn to predict them with trial and error.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
The sfx's were on point. However, the parameters that influence the difficulty didn't make me feel "out of control". If he was peeing continiously, than it was more out of control.
Amazing game, now I don't know if this is something Mark would show on his channel, but who knows.
what did I just play? lol
it's a pretty cool physics puzzle game
would have prefered finer control over the force and direction
I was expecting some reaction to peeing on yourself
I feel like this is distinctly in control, because I can start and stop urinating and choose the precise angle and power of the stream, but regardless, it's fun and I can't say I've played a game quite like it before.
My only complaint is that it smells like pee.
Honestly: When I saw this on reddit, I thought I would hate it. Gave it a go anyways and stayed till the end. Wish it would make such a satisfying sound in real life! On the other hand, I'm glad I'm better at it in real life... And I don't need to do it on the moon - yet! Great, uncomplicated fun, quite literal take on the theme. Never looked at the three stats in the top left corner though. Would've been hard in some of the stages anyways, given that it was black text on (more or less) black background there.
hahaha, I don't know what I expected, but this wasn't it. I appreciate the originality of the take on the theme. I would have liked more granular control over the angle and force, instead of dragging the arrows, maybe just placing your mouse and left click/right click? I liked the sound, I thought everything tied in really well, great for a short, simple game. Well done!
I meant more of instead of clicking and dragging the arrow to make it bigger or smaller, I want to be able to place my mouse at the desired spot and click to snap it there. Hope that helps explain it! I just find it's harder for me to be precise with dragging movements. Haha maybe just a personal preference. Cheers!
What the...but it's really addicting for some reason. gj. Doesn't fit the theme too well tho.
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