Awesome game! very original and challenging.
My only note is that you can't tell how much ammo you have left for the dice on the lava pool.
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While it's understandable everything is random and should be the same odds, the prep phase takes too much time to put together and when the die misses, it feels like a turn wasted. Player 2 got a massive buff when the ship was built because then every dice roll mattered there, but player 1 couldn't even recruit a crew yet.
However, in the end it balanced out because of a bug that caused the player 1 to have 2 turns lol.
Nice polished game!
My only comment is that the puzzle solving part was a bit tedious, since there are limited options of movement, I just tried paths at random until I completed the level and it worked quit well.
We have an updated and harder version of the game! (BUT don't use that to rate us! only play it if you liked this game and want some more challenge).
Here is the change log for the harder version:
You can no longer jump while looking to the left.
Above 2,000 score points, the enemy increases speed.
Above 2,000 score points, the enemy needs 2 shots to be stunned.
Every 2,000 score points, your stunned time (after bumping with objects) and the enemy speed increase a little (there's a limit! Can you guess it?).
Thanks for playing! As for the out of control part, you and the enemy are out of control from a narrative perspective, but also, when bumping with obstacles, you lose control, we actually nerfed the time you are out of actual control after bumping quite a few times, but we made it somewhat easy as a result.
Thank for playing it! And yes, we cut some elements that would make it harder but didn't implement anything in its place, so we made it a lot easier without noticing it, oh well, the game jam pressure can get to everyone!
Thanks a lot! And yes, the game gets easier once you know how it works, we cut some gameplay elements that would make it harder, but didn't replace them with anything... so yeah, game jam pressure it's a thing!