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While it's understandable everything is random and should be the same odds, the prep phase takes too much time to put together and when the die misses, it feels like a turn wasted. Player 2 got a massive buff when the ship was built because then every dice roll mattered there, but player 1 couldn't even recruit a crew yet.

However, in the end it balanced out because of a bug that caused the player 1 to have 2 turns lol.

Yeah I am aware of that bug. I only noticed it while playtesting just before uploading the game and didn't have time to fix it. As for the prep phase if I had an extra day to work on it I would've made it so your chances increased each roll you didn't get the correct number.