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Controlvania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #295 | 3.735 | 3.735 |
Originality | #597 | 3.755 | 3.755 |
Overall | #729 | 3.490 | 3.490 |
Presentation | #1411 | 3.327 | 3.327 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Start with limited uses of controls, gradually gathering more over the level.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This is such an interesting mix of a turn-based game where everything draws from limited action points and a traditional Metroidvania / action game. Really quite creative. It doesn't quite work because a big part of the joy of Metroidvanias is the fluid feeling of moving through the space, and having limitations on basic movement saps some of that joy. But it does turn movement itself into a kind of puzzle, and that's very interesting, too. I enjoyed playing through this and would like to see it taken further.
Well-made game, I was slightly frustrated at times but not enough to stop playing until I'd completed it both ways! It was cool trying to figure out where I could go next with my new additional move. The Wizard was a bit confusing, I didn't know how/if I could kill him (or what he was, besides probably something bad). I tried dashing and he said "you can't just run into me" so then I figured sprinting wouldn't work, but it did... *shrug* but otherwise fun level design which expands as you unlock territory!
That worked pretty well. You did end up having to repeat a lot of stuff over and over again, but the game was short enough to where that wasn't really a big deal. If you extended it though, you might have to add multiple "homes" (like in Minit) or make like a hammer that can knock down walls.
Anyway, I love Metroidvanias, so I enjoyed this.
Thanks! I had Minit in my mind as a reference point, and yet somehow managed to forget about checkpoints until the last hour!
Nice concept.
I loved the idea of having new moves incrementally. It's a clever twist for both Metroidvanias and out of control games.
Great game! Had fun playing it! Loved the presentation.
I love the idea, kind of reminds me a game from a year ago with the idea of level discovery with getting new abilities. Really fun and would be cool to se as full game.
Brilliant. I love the idea of "unlocking" areas by collecting more actions. Please take this idea and run with it!
Cool concept and great execution! Might want to put a timer on the sprint action next time though, because I was able to hold it the whole level and not let go lol
Noice! kinda hard tho lol
That was clever and fun! All metroidvanias are pretty much just collecting controls if you think about it.
One thing I forgot to mention: The camera scrolls way too close to the character. I feel it would be better if the character stayed close to the center of the screen as much as possible.
Thanks! I had a bit of a last minute scramble to get it exported, and the window ended up smaller than I'd been testing with! Definitely one to fix if I come back to it.
Cool concept and the music and gameplay are great
I think the coolest part of this is a clear love of programming and level design
Like the idea of collecting controls, there are few bugs but its understandable since it is a 2 day jam.