Pretty interesting consept but the need's a alittle more for it to be more enjoyable and satisfying sound effect's should make it better.
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Drunken Dungeoneer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #657 | 3.727 | 3.727 |
Presentation | #1824 | 3.120 | 3.120 |
Overall | #2169 | 2.860 | 2.860 |
Fun | #3750 | 2.193 | 2.193 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can't control the character movement and actions. You can only alter it's speed/behavior based on buffs.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
A bit hard to understand at first, but then I realized it was more simple than it seemed, it's a very interesting idea, but got boring really quick. Still a really nice and original idea!
Interesting concept of outside influence. I was a bit overwhelmed at the start, too many things on the initial level. Also a pity that the beautiful pixel art is rendered blurred.
Otherwise a fresh take on the theme! :)
This is a really original idea for the jam and I had a fun time getting angry that my guy wouldn't just walk into the exit when it was right next to him. I haven't seen anyone go for this idea of a drunk main character that stumbles about the whole game. Great idea and good job on the jam!
I think its fun to play in short bursts but I don't really see myself investing a lot of time into this.
I think it feels more like a interactive screen saver than a game.
But you know what? I give you five points for originality.
The art is really nice, although it wasn't made during the jam. The gameplay is very low, I found myself almost just spamming the buttons/buffs and made it really far by just doing that. The concept is pretty cool, but there isn't much up to the player and you can only do very little. Overall a solid entry to the jam!
If you want, please check out my submission.
while there's not a huge amount of "game" in this little clicker, the art and concept are so charming that i'm instantly won over. excellent work!!
As an idle clicker - one could wish for more things to click! Presentation is nice and the idea is very interesting :)
That's a unique concept I don't think I've seen before. I like the idea of crossing a dungeon crawler and idle game, but it's definitely difficult to balance the amount of interactivity to have. I think you could have added a little more control (eg. targets to walk towards, though in a randomly kinked line) Very cool art and dungeon generation!
The idea of an uncontrollable drunken dungeoneer is great, but I'm having a hard time understanding how to play the game. There are three types of potions I can give and I guess that the drunkard has to go to the exit. However, I don't know what all of the symbols on the map represent, and how they relate to the three potions.
My advice would be to start the player off in a couple of handcrafted levels, in which you teach the basics of the game to the player. Start with an empty dungeon with just the exit and the sober potion available. Then expand upon that in the follow levels.
Very interesting. Hard to get a grip of at first. But I'm very impressed you got level generation and AI down. It can get pretty mesmerizing too, which definitely appeals to the idle-game lovers. 5-stars for originality
Kinda confusing at first, needs some more polish and a better presentation, would like to see this game if it ever gets updated! I see some potential here, great work!
I'd also really appreciate feedback on my game (Only if you want to) https://itch.io/jam/gmtk-2020/rate/695512
Technically impressive, but visually really hard to grasp. Some additional ways to control the drunken fool might be needed here. Keep it up!
Cool idea! I found how the adventurer would speed up and down really added to the effect. Only thing is I felt a bit too passive as a player. Maybe there could be options to influence the character to move in a general direction r=or have a way to block them from moving on certain spaces.
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