Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Drunken DungeoneerView game page

Minimalistic idle dungeon crawl
Submitted by Tyr — 1 hour, 36 minutes before the deadline
Add to collection

Play game

Drunken Dungeoneer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#6573.7273.727
Presentation#18243.1203.120
Overall#21692.8602.860
Fun#37502.1932.193

Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't control the character movement and actions. You can only alter it's speed/behavior based on buffs.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 55 to 36 of 55 · Next page · Last page
Submitted(+1)

Pretty interesting consept but the need's a alittle more for it to be more enjoyable and satisfying sound effect's should make it better.

Developer

Thanks for playing and for the feedback!

Submitted(+2)

Great idea! I'd say it would be better with more buffs you could apply, maybe one that made you seek chests or potions temporarily. 

Developer

Thanks for playing and for the feedback! Focus behaviour is definately on the list to be added after the jam. :D

Submitted(+1)

A bit hard to understand at first, but then I realized it was more simple than it seemed, it's a very interesting idea, but got boring really quick. Still a really nice and original idea!

Developer

Thanks for playing and for the feedback! Sadly, I didn't have the time to add more interaction and now it feels more like experiment/tech demo. :D

Submitted(+2)

Interesting concept of outside influence. I was a bit overwhelmed at the start, too many things on the initial level. Also a pity that the beautiful pixel art is rendered blurred.

Otherwise a fresh take on the theme! :)

Developer

Thanks for playing and for the feedback! 

Submitted(+1)

Interesting idea! It's a lot to throw at the player right at once. Maybe it would help to have a couple tutorial levels with a lot less going on before you ramp up the speed and introduce the huge dungeons. Fun idea though!

Developer(+1)

Thanks for playing and for the feedback! Yes, I want to add more "tutorial" elements. Hope I can do it after the jam.

Submitted

Of course! Excited to see what else you add to this. We'd love your feedback on our game as well, if you haven't done so already. SpaceBus

Submitted(+1)

This is a really original idea for the jam and I had a fun time getting angry that my guy wouldn't just walk into the exit when it was right next to him. I haven't seen anyone go for this idea of a drunk main character that stumbles about the whole game. Great idea and good job on the jam!

Developer(+1)

Thanks for playing and for the feedback! Glad you had fun.

Submitted(+1)

I think its fun to play in short bursts but I don't really see myself investing a lot of time into this. 

I think it feels more like a interactive screen saver than a game.

But you know what? I give you five points for originality.

Developer

Thanks for playing. To be fair, I love it as a screensaver. :D Sadly, I couldn't add more interaction for the player to do. I understand, it feels more like tech demo/experiment than a game.

Submitted(+1)

The art is really nice, although it wasn't made during the jam. The gameplay is very low, I found myself almost just spamming the buttons/buffs and made it really far by just doing that. The concept is pretty cool, but there isn't much up to the player and you can only do very little. Overall a solid entry to the jam!

If you want, please check out my submission.

Developer(+1)

Thanks for playing and for the feedback! As I wrote in the comments, sadly the "game" feels more like a tech demo/experiment and I didn't have time to add more interactions. I want to add more interactions that alter the dwarf's behaviour... but after the jam. :D

Submitted(+1)

while there's not a huge amount of "game" in this little clicker, the art and concept are so charming that i'm instantly won over. excellent work!!

Developer(+1)

Thanks for playing! To be fair it feels more like tech demo and experiment more than a game... I'm thinking on expanding the idea after the jam with more interactions.

Submitted(+1)

As an idle clicker - one could wish for more things to click! Presentation is nice and the idea is very interesting :)

Developer

Thanks for playing! I agree, I should've focus on adding more interaction. :(

Submitted(+1)

Really nice! Love the concept and style

Developer

Thanks for playing!

Submitted(+1)

That's a unique concept I don't think I've seen before. I like the idea of crossing a dungeon crawler and idle game, but it's definitely difficult to balance the amount of interactivity to have. I think you could have added a little more control (eg. targets to walk towards, though in a randomly kinked line) Very cool art and dungeon generation!

Developer

Thanks for playing and for the feedback! I really wanted to add more interactions to alter the behaviour of the dwarf... but sadly couldn't make it on time. :(

Submitted(+1)

The idea of an uncontrollable drunken dungeoneer is great, but I'm having a hard time understanding how to play the game. There are three types of potions I can give and I guess that the drunkard has to go to the exit. However, I don't know what all of the symbols on the map represent, and how they relate to the three potions. 

My advice would be to start the player off in a couple of handcrafted levels, in which you teach the basics of the game to the player. Start with an empty dungeon with just the exit and the sober potion available. Then expand upon that in the follow levels.

Developer

Thanks for playing and for the feedback! Sadly, I didn't have time to add audio/ ui feedback for most of the interactions and tutorial. :( have you checked the  entry description (with the hints) and the helper text + icons on top right? Thanks for the ideas, would take them into consideration.

Submitted (1 edit)

Yeah, I read the tips on the page. Though, I didn't notice the helper text in the top right.

Submitted (1 edit) (+1)

Very interesting. Hard to get a grip of at first. But I'm very impressed you got level generation and AI down. It can get pretty mesmerizing too, which definitely appeals to the idle-game lovers. 5-stars for originality

Developer

Thanks for playing and for the kind words!

Submitted(+1)

Kinda confusing at first, needs some more polish and a better presentation, would like to see this game if it ever gets updated! I see some potential here, great work!

Submitted(+1)

I'd also really appreciate feedback on my game (Only if you want to) https://itch.io/jam/gmtk-2020/rate/695512

Developer

Thanks for playing and the feedback! Already played it and loved it! Sadly, I didn't have time to add sound and some UI feedback on whats happeninig. :(

Submitted

Oh... haha thanks for playing!

Submitted

Interesting idea, but there is a definite lack of clarity of what is happening in the game, mainly due to a lack of visual and audio polish. It needs to be made more clear what is happening to the player when it happens, which is difficult without visual effects or sound.

Submitted

Nice concept! it took a while to get a hang of what was really happening, but definitely an interesting use of the mechanic

Submitted(+1)

Interesting idea but I found it very confusing, I wasn't too sure on how the controls worked either

Developer(+1)

Thanks for playing! Sorry that it was confusing! Hope that the hints in the entry description helped you.

Submitted(+1)

Technically impressive, but visually really hard to grasp. Some additional ways to control the drunken fool might be needed here. Keep it up!

Developer

Thanks for playing and for the feedback! 

Submitted(+1)

Cool idea! I found how the adventurer would speed up and down really added to the effect. Only thing is I felt a bit too passive as a player. Maybe there could be options to influence the character to move in a general direction r=or have a way to block them from moving on certain spaces.

Developer

Thanks for playing and for the feedback! I plan to add more ways to affect the behaviour of the dwarf.

Viewing comments 55 to 36 of 55 · Next page · Last page