Great idea and execution! I loved the aesthetic.
It is also a pretty unique and excellent fit for the theme, kudos for that too!
Nice idea and execution! I loved the dice result renderer on top of the player, maybe you could the next jump to give a bit more of power/knowledge to the player. I also like the possibilities of having enemies split on halves (green and red).
Really funny idea and the graphics look great!! Also the baby's screams made me laugh a lot. I had some trouble getting them to go where I wanted even if I was "activating" the surrounding towers, but eventually they found their ways. Cool game!
Looks really beautiful and the concept is great! However it was kinda frustrating to play because some awkward key combinations where hard to grasp and the reward of getting it right wasn't so big (i can just run right and eventually reach the end, at least in the first two levels). I understand this is the idea, but maybe adding an additional mechanic or challenge in level design and polishing the control response a bit would make it more fun. For example I found trouble jumping when standing on slopes. But very nice work!
This is our first Godot Wild Jam. On the submit requirements you specify PC, Mac and Linux builds but I see some entries with just a web export.
Is that ok? We're mainly working with web release so we would like to submit it in that way too.
Thanks in advance!