Thanks for playing! No thoughts given to button release, more sort of matter of habit from games where you might want to cancel the action :D
FlushedAle
Creator of
Recent community posts
I love that you liked this! Yeah it get's tricky with when to introduce more cycles and which ones especially if you don't know requirements beforehand :D. I have many ideas for one time buildings and improvements and certainly removal or merging of buildings or even adding new grow cycles would be interesting. It will take a lot of trials and errors now to come up with something that won't destroy the core of the game but make it more balanced and more than one 'build' friendly.
Very satisfying, spend some good time there and waiting for full release soon (right?). Ngl at some point i thought enemies wont be getting stronger and just chilled for a bit too much hehe. One thing my adhd ass would like is ability to be able check what building does when its already placed. I sometimes placed a tile before reading, to the point i learnt what the building eating 10 wood is doing after nearly half of my try :D.
Hi I generally do agree with most of stuff and its a fair feedback overall.
UI and audio and even idle animation were in scope of the jam but life stood in a way this year to work on games : D. As for mouse/keyboard stuff I generally find it is very preferences based but I do agree for more laid back mouse would maybe be better(although tbh it's not like you have 2 hands on a keyboard right now to play this). Truth be told keyboard controls translate better to gamepad 1:1 and that was the main decision factor. I don't mind giving the options to choose.
If you're interested - I am planning to go towards steam release with this and there will be at least few demo versions to give feedback too. In general thank you for taking time to give me feedback :). Much apprecaite





