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FlushedAle

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A member registered Jun 21, 2020 · View creator page →

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Recent community posts

Thanks for playing! No thoughts given to  button release, more sort of matter of habit from games where you might want to cancel the action :D

I love that you liked this! Yeah it get's tricky with when to introduce more cycles and which ones especially if you don't know requirements beforehand :D. I have many ideas for one time buildings and improvements and certainly removal or merging of buildings or even adding new grow cycles would be interesting. It will take a lot of trials and errors now to come up with something that won't destroy the core of the game but make it more balanced and more than one 'build' friendly.

Very satisfying, spend some good time there and waiting for full release soon (right?). Ngl at some point i thought enemies wont be getting stronger and just chilled for a bit too much hehe. One thing my adhd ass would like is ability to be able check what building does when its already placed. I sometimes placed a tile before reading, to the point i learnt what the building eating 10 wood is doing after nearly half of my try :D.

Hi I generally do agree with most of stuff and its a fair feedback overall. 

UI and audio and even idle animation were in scope of the jam but life stood in a way this year to work on games : D. As for mouse/keyboard stuff I generally find it is very preferences based but I do agree for more laid back mouse would maybe be better(although tbh it's not like you have 2 hands on a keyboard right now to play this). Truth be told keyboard controls translate better to gamepad 1:1 and that was the main decision factor. I don't mind giving the options to choose.

If you're interested - I am planning to go towards steam release with this and there will be at least few demo versions to give feedback too. In general thank you for taking time to give me feedback :). Much apprecaite

Thanks for playing. I'm glad you liked it :)

Thank you for playing! I'm really glad you found your way through initial learning phase and even had some fun!

Thanks for playing. Would definitely need a tutorial sadly had only 2 out of 4 days to work on game.

Thanks for playing!

Great fun!

The most intense knitting session ever,

Thanks for doughnut! Great game.

Hilarious. We've finished in 3:30.

Perfect game. We couldn't finish mountains because Gilgo isnt as fit as Dangolf and gets stuck on a highest mountain of them all. Shame he has to die in mountains but Dangolf surely will carry the loop. 

Nice game, little bit hard to grasp the way placement works even after the tutorial. With some polish i think it would be great.

Nice little game. We've manged to escape the corporate loop. Coworkers sometimes get stuck on walls. Had fun.

Very funny. Love the elephant

Nice game, we've finished some levels not the way it was intended i think but had fun nonetheless.

Nice game, cute visuals. A little bit too hard for us : D

Blightsworn community · Created a new topic Patch 1.00

First demo

Thank you for playing! We're glad you liked it : ).

Thank you for kind words! We're happy it made you contemplative : D.

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Existential crisis is definitely part of our game, so is playing with expectations : D. We're really happy you enjoyed the game and thank you for your kind words!

Can't disagree. Val did great job there : D. Thanks for playing!

I love the idea, kind of reminds me a game from a year ago with the idea of level discovery with getting new abilities. Really fun and would be cool to se as full game.

I really like the gameboy playstyle. I found it sometimes hard to tell whos really talking when and the overall idea of what to do, took me some walking. Nevertheless had fun playing, cool game!

Top tier artstyle. I like the overall execution of the theme.

I like the idea behind the game. It's convoluted tho. Im not sure how each of mechanic work. And I'm pretty sure i found few bugs (worker in kitchen doesnt generate food, oxygen doesnt drop below some level etc).

Really cool idea, with sometimes not necessarly clear explanations of mechanics. I had fun thinking about the puzzles. Text didnt scale too well on my screen : P.

Really cool cute game. I like the execution of theme aswell. Little robot has a real hard work to do and it's beyond my capabilities for sure : D.

I like tha idea of managing toxicity and energy. I wasn't quite sure in the beggining how it works. Cool game.

Cool concept. I wish you had a little bit more than 6 hours to make it, im pretty sure it would be lit polished.

I really like how the game plays out and overall artsyle. I wish the sounds didnt stack as with 250 milos it got really really hard to listen to.I like how powerfull complete upgrades are.

Really cool game. It's sometimes hard to read but i had real fun trying to move the tower to right place : D. I finished it and it gave me nice error after killing a boss.

We're really happy to hear that : D! I wish we knew how to get there : P.

Thank you : D! Glad you liked it.

Thanks : D

Thank you : >  The fact it looks simple I'll take as compliment.

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Thank you very much! I'm glad you're on my side with controlls : D.

Thank you : )

Cool game, especially when tanks join the party.