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This is such an interesting mix of a turn-based game where everything draws from limited action points and a traditional Metroidvania / action game. Really quite creative. It doesn't quite work because a big part of the joy of Metroidvanias is the fluid feeling of moving through the space, and having limitations on basic movement saps some of that joy. But it does turn movement itself into a kind of puzzle, and that's very interesting, too. I enjoyed playing through this and would like to see it taken further.