I ended up downloading the game to fix this, but pressing tab would sometimes help on the webpage
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Genuinely happy you saw that easter egg.
You know... tbh I'm not 100% sure it does reduce wobble. I think to an extent for the limitation it did.
By making the octo mesh first it allowed me to tackled wobble first and then not worry about it while designing the rest of it.
I had to make the octo mesh particularly large so I could reduce wobble of course, but the more I look at what I did the more I think I could have just combined the two.
BUT it allowed me to adjust the alphas on the square edges rather freely and I think that saved me a lot of headache as well.
I think I'm going to revisit this project but without the limitations.
There's so many... so many things I could do to reduce the texture size and more things that I want to add.
I'm still lost on some of the gifs you posted, it looks like flipped normals from the top down light
But the edges have a "shimmer" of gray and light blue that I don't follow completely.
Lmk if you ever post that write up or revisit that technique, really great stuff.