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dsamson

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A member registered Jul 10, 2020 · View creator page →

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We're not a big fan of them either (particularly them old N64-era ones, like Goldeneye and the like, lol); it's just about the most out of control a person could ever feel in their life we think!

And we're glad it's water under the bridge. No more baaaaad blood between gamers and escort missions :-D

This is excellent! I loved how I thought I was doing well and then all of a sudden the game was like "oh yeah, well how about an entire metric ton of strawberries?!" Heck yes. The world needs more of this :-)

We're glad you like it! 

Yes, a tutorial would definitely be nice; we were a little short on time (story of everyone here's lives, lol). If we ever do anything with it further, controls will definitely be spelled out intuitively in the game itself (though, they are on the game's itch.io page, just not the GMTK Game Jam submission page). Fwiw, we really like how you did this in your game's menu. Very clever! 

Thanks for playing! 

The tether is a really nice take on the concept! I could totally see a full fledged action or puzzle (or puzzle-action!) game based on the concept. Great work! 

Glad you liked it, and thanks for playing! 

As far as a tutorial goes... well, yes, we agree :-D

Great look and feel with a nice amount of polish! Fun little concept too! I have to admit, having A and D spin you horizontally inverted sort of breaks my brain, but there's a great start here. Would definitely play more :-)

Hey, thanks for playing! And thanks for letting us know about the window issue. Can't be sure, but it sounds like maybe one other person had a similar issue. Not something we've experienced ourselves, but definitely something we'll want to look into. 

So glad you liked it! Likewise, we had a bunch of fun with your game as well :-)

Cheers!

Solid little game you've got here! Sometimes the hit detection was a little... less than kind, but it's definitely an interesting take you've got on the concept. Good work! 

Thanks for playing, and thanks for all the feedback! We're also fans of the optional multiplayer.

We're pretty proud of the sheep behavior. They actually follow some basic standard herding behavior. Give "boids" a google to see what we're talking about :-D

And our music and sound guy is especially happy you like his work, lol.

Thanks again! 

Thanks a million and thanks for playing! We loved your game too! Really clever idea :-)

This is excellent! And what a great take on the concept. The look and vibe are really nice too. With more levels I could play for hours! Fantastic work! 

Thanks so much for playing! Glad you enjoyed it :-)

I found this oddly chill! It was nice that "out of control" meant less stress instead of more! So many games in the jam are just crazy hard, but this is nice and fun to sit with. Great work :-)

Interesting concept! I'd love a timer or some sort of indicator to know when the switch is gonna happen, but you've got a great little seed of a game here. Good work! 

Interesting take on the theme! Keep it up! 

Wow, this is loads of fun! What a lovely little concept! And the amount of polish and content you made in 48 hours is really impressive. Great work! 

Great concept! Relaxing games ftw! 

Autorunning platformer with a dash of Sonic! Interesting take on the theme and interesting concept! Keep it up :-)

This is art. Omg. Yes.

It's like Rampage but in reverse! Great concept and take on the theme! Keep at it :-D

I love the 3D pixel art style! Absolutely phenomenal work here. Dat polish tho :-D

Hey, this deff has a ways to go, but I like that you've got real-time lighting! Keep at it! :-)

This is amazing! It's definitely difficult, and I think maybe some tweaking of the speed of the character in the higher levels might help with that, but it's suuuper fun. What a great concept! I could totally see a whole feature length puzzle game made out of this. Excellent work :-)

This is fun! With more levels, I'm sure you could make something epic out of this. Keep up the good work! 

Fun! Love me some fast-paced twitch-based action! (says he who made a slowww sheep herding game, lol)

Woohoo! We couldn't have asked for a better 1-minute playthrough! Excellent! 

The only broad strokes you didn't get to see were the wolves and the bridge :-D

Hope you enjoyed it, and thanks so much for playing! 

It seems I was mostly correct then! Good stuff :-)

This is really slick. All about them blazing fast games (he says as if he didn't make a sheep herding game for the jam, lol). Nice work! 

Sheep games unite! Woohoo! 

Great little concept! Now all we need is Keanu Reeves and Sandra Bullock to very dramatically guide everyone to safety, lol! 

Great work :-)

Really great polish and a nice solid mechanic! And the shoot-to-move-but-the-trigger-is-stuck concept is an excellent take on the theme. I will say that I got muuuch more stuck on certain levels than others. Maybe I just need to git gud, but this was punishing. After I finally beat the level with the 9 balls on the 3 platforms and couldn't even begin to figure out how to tackle the next, I had to give up. 

Definitely fun though! Great work :-)

Fantastic sprite work, and the mechanic is a really nice and inventive take on the theme. 

It took me a while to realize that some of the levels were cut off until I went into full screen, and sometimes it felt like I was running into invisible objects and was having trouble progressing, but with more than 48 hours, I could totally see this being something to sink hours into. Well done.

I will say, on a completely unrelated note, I've never played any twin stick shooters before, so the mouse as laser beam felt a little unwieldy at times. Since this is more of a puzzler and at least with the stuff I got through not seeming too fast paced, I would love the option to control the laser with the arrow keys, but you know, this is small potatoes. 

Really really great work here. Congrats! :-)

I couldn't tell if I had answered all the questions correctly at the end. In any case, interesting concept! 

Those sound effects! Omg. I think I've lost my appetite for the next week! 

Hilarious. Fantastic work, lol :-)

The art style is great! Sorry you weren't able to get it uploaded :-/

Adorable and clever take on the theme! More please, lol! :-)

Great little concept you've got here! With just a little tweaking, I could easily see it being something I'd play for hours. Great work! :-)

We're so glad you liked it! Likewise, we thought your game, since everything the player did was pre-planned, was absolutely great at handling difficulty while still producing a really satisfying take on the theme. Fresh air, indeed! 

Funnily enough, we haven't tried doing it multiplayer ourselves yet. We usually use dogs 1 and 4 to push the sheep around manually and dogs 2 and 3 as like stationary diverters to funnel them in certain directions. It's especially helpful on the bridge level. We imagine a speedrunner might be able to make pretty good use of them as well, and along those lines, we imagine a 2-4 player attempt would be either epic or hilarious or both and many other things as well, lol! :-) 

Thanks so much for playing!