I thought the spatial effect in the building with all the gravestones spiraling upwards was super interesting. Didn't have enough skill to crouch jump effectively and finish lol
dsamson
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Thank you so much! Yeah I totally agree about the acceleration feeling too low. I was playing with it at different values, but I think it needs something more complicated, like extra UI or engine effects or something. Or I was thinking I could make it less realistic by varying the force based on your current velocity and which way you're trying to accelerate. Definitely an interesting problem! Glad you enjoyed!
I think it's interesting to see what different interpretations of the theme people/games cluster around. I imagine the largest category is games that do something with color or chromatic aberration.
My game is a space sim about aberrations from your trajectory. The enemies are really good at predicting where you will be, so when they target you, unless you continually maneuver, you'll get hit.
https://itch.io/jam/acerola-jam-0/rate/2557875
I think the only things I didn't make were the background image and the font. Art is literally just colored polygons, but yeah that, music, sound fx are all mine. Was working on making my first shader for an energy shield mechanic, but had to cut back on scope
even if unfinished, this is actually pretty excellent. I feel like this could totally be expanded into a spooky dungeon crawl adventure. It has soo much character already like how the character walks, the camera watching you. I like how you're really forced to go at the slower pace, rather than just being able to impatiently sprint through like most games would let you
interesting puzzle idea, not sure I completely get it though. It'd be nice if you could cancel the mouse moving when it starts going. Agreed the audio is pretty rough on the ears
Are you supposed to be able to get the mouse to move a bit, then move the pieces, then get the mouse to move more? I couldn't figure out how to do the second puzzle with both red and green..
Just messing around with single player, but really interesting concept, I really like the idea of how speed and altitude play into the moves available to you. I'd love to see it fleshed out into a full game--seems like it's heading towards a large scale turn based battle, like fire emblem or advance wars, but you play as a single unit, which I think would be super cool, especially if you come up with good AI for controlling other units moves.