Appreciate the support ❤️. I'm actually super excitedabout the backend tech I dipped my toes into--SpacetimeDB seems like a super cool new way to do online multiplayer for much less effort then normal. Hopefully many fun things to come!
dsamson
Creator of
Recent community posts
honestly my biggest problem on the framework side was just getting the bundler to work since I just wanted a vanilla typescript app; ended up going with Vite after switching between like 5 different approaches.
I think Three.js is pretty nice if you don't mind making lots of stuff from scratch, and have a good handle on linear algebra and transformation matrices. Makes for a nice lightweight app
Agreed on the paper sounds. I wanted to have a continuous loop of paper folding sounds initially muted, and then increase the volume based on how fast you drag the edge. As for how satisfying it feels, I'm just as surprised. It started just as a hunch that click and drag from the edges would be a good control scheme, followed by way too much math to actually implement it
Thank you so much! Yeah I totally agree about the acceleration feeling too low. I was playing with it at different values, but I think it needs something more complicated, like extra UI or engine effects or something. Or I was thinking I could make it less realistic by varying the force based on your current velocity and which way you're trying to accelerate. Definitely an interesting problem! Glad you enjoyed!
I think it's interesting to see what different interpretations of the theme people/games cluster around. I imagine the largest category is games that do something with color or chromatic aberration.
My game is a space sim about aberrations from your trajectory. The enemies are really good at predicting where you will be, so when they target you, unless you continually maneuver, you'll get hit.
https://itch.io/jam/acerola-jam-0/rate/2557875
I think the only things I didn't make were the background image and the font. Art is literally just colored polygons, but yeah that, music, sound fx are all mine. Was working on making my first shader for an energy shield mechanic, but had to cut back on scope
even if unfinished, this is actually pretty excellent. I feel like this could totally be expanded into a spooky dungeon crawl adventure. It has soo much character already like how the character walks, the camera watching you. I like how you're really forced to go at the slower pace, rather than just being able to impatiently sprint through like most games would let you



