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Aberrant Space Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #203 | 3.848 | 3.848 |
Overall | #389 | 3.162 | 3.162 |
Gameplay | #456 | 2.697 | 2.697 |
Originality | #485 | 2.939 | 2.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The shaders
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Comments
really cool space aesthetic! there’s a sense of minimalism that lets each element shine. I especially like the trails behind the ships, they look awesome. my only complaint about the visuals is that the ship-explosion particles look very out-of-place.
when it comes to gameplay, this feels like a tech demo. there’s not much to it, but what’s there is pretty solid — except for a flaw in how the rotation is handled. it’s a bit hard to explain, but you can replicate it easily. first, make sure the ship is axis-aligned by pressing R to reset. then just hold S, and you’ll see that the camera flips out every 180 degrees. another example: after resetting, hold E, and it seems to be yawing fine. then just roll a bit with A (while holding E), and you’ll see it starts wobbling. the issues with rotation are less obvious when playing normally, but it can be very jarring at times. other than that, the ship controls feel great! it’s pretty hard to hit the enemies, but that might be a skill issue.
also, there’s something weird about the solar system — it seems to be moving away from me, I can never catch up with the sun or planets for a closer look.
finally, I wanted to mentioned that there’s a mismatch between the itch screenshots and the game itself — there’s no color banding around the sun in the screenshots. personally, I actually prefer the banding, it makes for a really distinct style:
I agree with all the feedback you had, I will take it into consideration if I were to revisit it in the future.
I'm glad you and others seem to like the things I was happy with.
Thanks for the feedback!
Lovely, good looking space combat sim. Controls are comprehensive. The missle lock-on didn't want to behave for me, but aside from that, solid game.
The visuals are definitely the main selling point of this game. Shooting and controls are good once you get used to them, but I would've liked to see more story or content added to the game, like objectives, achievements, missions, etc. It feels more like just a prototype/simulator atm.
i really like the visuals of this game, the control is quite good and i also the gameplay.
thing is my game is a spaceship wondering throw space as well but in arcade like fashion i hope you give a try and tell me what do you think :D
the first time around i didn't really understand what was happening so i restarted, but the second time just turning around and seeing the swathe of bullets enveloping screen and zipping right past you was such a cool sight! the visuals are awesome and i love the explanations of how all of this is done in this game page's description, was a good read!
i don't play these types of games so i kinda struggled with controlling the aircraft haha. though when i did manage to navigate my way to the brunt of the battle, it was satisfying to launch missle onto the enemies (cuz i have absolutely no aim using the bullet weapon xd). speaking of the missles, the sfx you created for that was really nice and satisfying to hear! the sfx that you do have in the game all fit really well and contribute to the overall atmosphere of the game!
this is a pretty neat submission, i can imagine just chilling and running battle simulations in this game just to chill out if i ever got used to the controls. great work!
Too difficult to control for me but it looks and sounds amazing!
nice visual but i found it extremely hard to control and the game kept swapping the highlighted target.
got a few kills with the missiles but for me the autocannon was unusable
It took me a minute to get a hang of the controls, but when I did it really sold the feeling of a spaceship dogfight. The visual style is also on point, the sun looks great, really impressive.
awesome job, I think the visual style and muffled sounds are excellent! love seeing other people's takes on space sims
Everything else feels solid, so I'll only complain about controls a little: it's better to inverse either none or both default look axes - othervise it feels confusing, when one is inverted (y/pitch in this case) and the other is not; A/D definitely feels better suited for yaw rotation, then Q/E - you simply use roll not as often, as well as most people are used to having their hand on WASD most of the time.
It still feels very fun anyway, good job)
Very cool, I love the visuals even though I suck at these kind of games haha
looks really pretty nice job
Really beautiful and, like Gato said, convincing!
I took me a bit to get the hang of the controls, but I can imagine how much fun it would be once I was comfortable with them to explore the galaxy.
Great submission!
Nice graphics and SFX! It really make me feel like I’m in outer space.
Is part of the gameplay to only rotate the space ship, and going down and up? Or am I missing something?
Thanks! You can also accelerate by holding Shift :)