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A jam submission

Cloud DragonView game page

For GMTK Jam 2020 - Out of Control
Submitted by négavolt (@negavolt) — 1 hour, 57 minutes before the deadline
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Cloud Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#11813.4623.462
Presentation#14943.2823.282
Overall#17673.0263.026
Fun#23642.6672.667

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is a take on Snake where the snake is out of the player's control, and the placement of collectibles, power-ups, and hazards is out of developer control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

I like the concept. It reminded me a little of the game "flow".

Submitted

Cool concept and visuals!
I just feel like it didn't matter at all where you placed the object, as the dragon always collides with everything, so all the control you seemingly have is meaningless. But maybe that's on purpose?

Developer(+1)

Haha, kind of.

It sort of matters where you place the storm clouds, you can buy yourself a few seconds depending on the direction it's going in and where you place it, but I had intended to create some way of choosing which object to spawn (from a random selection like a hand of cards) and didn't have enough time to implement it.

Submitted

Relaxing, I could see this being more interesting with some limitations on the player. As is you can just spam click in front of the dragon with no consequence

Developer (1 edit)

Thanks! I was thinking of making it card based, so you get a hand and have to select one of three or so randomly selected options to drag into the play space. That way you could avoid the storm clouds as long as possible, but eventually you're going to need to play them.

Didn't have time to implement *shrug*

Submitted

interesting idea for a game!  Great artwork!

Submitted

A very fun, Idle like collector game! The art was intriguing and the idea of the main controllable being almost uncontrollable is a nice touch!

Submitted

I guess this is more of a web toy than a game... The idea is cute, but it's pretty much 100% luck. There is no strategy on where to place the stuff, because the dragon gets everything anyway. I had to actually try to get myself killed and even then I couldn't. Perhaps I missed the point of the program, but judging it as a game, I don't think it really works.

Took me awhile to understand the game but it's actually really fun and addictive. I enjoyed this a lot! 

Took me awhile to understand the game but it's actually really fun and addictive. I enjoyed this a lot! 

Submitted

Very soothing and relaxing, the mechanic of you having to place the enemies and rewards yourself is such a clever idea. The audio is so nice and gives really good feedback. I think I'm gonna keep coming back to this game to chill and vibe.

Submitted

Smooth and relaxing. :)

Submitted

I liked the base idea of controlling the power ups instead of the snake a lot! Would be cool if the powerups were controlled and you had to use them to avoid different obstacles, currently it feels like you are at the whim of randomness for getting your snake to grow.

I don't think I can say this game was "fun" but it has a decent concept and the visuals, music, and sound effects do make it rather relaxing. I see it more as a tool/sandbox to mess around in rather than a "game"

Submitted(+2)

Certainly a more outlandish interpretation of the theme -- very creative! However, I'm not sure I had fun if I may be frank (I don't want to offend but that's my honest opinion >o<)

The choices aren't too interesting. When it's either a white cloud or a balloon the obvious choice to make is to click on the dragon.

Maybe I just suck at playing the game, but.. is there absolutely no way to make sure the storm cloud do not hit the dragon, or at least reduce the chance of it hitting the dragon? I try placing the storm cloud at the edge of the screen, and try to make it point away from the dragon, but they still homing towards the dragon anyway so it kinds of feels like my choices don't really matter

So in the end... the growth of the dragon is more like only at the mercy of the items generated...

nice