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A jam submission

INFLUENCEView game page

Control the public out of control!
Submitted by Ron0Studios — 2 hours, 26 minutes before the deadline
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Play Influence

INFLUENCE's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9293.6043.604
Originality#11183.4973.497
Overall#15723.1013.101
Fun#21262.7632.763

Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can easily lose control by choosing the wrong people

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 94 to 75 of 94 · Next page · Last page
Submitted(+1)

Cool idea and great execution. Loved the visuals and sounds as well!

PS: I will be tweeting about this game, and some other games I will play from the jam: https://twitter.com/TheAntonSem/status/1284852745510563840

Developer

wow thanks for the feedback and tweet! are you doing this for every game you play here in this jam?

Submitted

I skipped a few, but I did tweet about most of them :)

Submitted (1 edit) (+1)

Nice simple mechanic to explore a complex idea. I liked how the level design forced different interactions between npcs, especially in later parts where you're trying to shoot with precision. Good work!

Submitted(+1)

Music and art are good. I agree with the critique here. Especially how the winning strategy is by doing nothing at all as pointed out by Zax37. Could definitely have slightly more you can do as a player like being able to capture someone because you knew you could do it instead of it being luck based. Good job!

(+1)

Thanks a lot for the feedback! we'll try to improve

Submitted(+1)

Very nice idea for the game, I would love to see it expanded further! I like the pixel art . Nice job!

Thanks! i did the pixel art :^D

Submitted(+1)

Very cool game ! I enjoyed it :D

(+1)

I had a lot of fun playing this on stream! Thanks for sharing it, you've got a neat concept here :)

Submitted(+1)

Cool game! :)

Submitted(+1)

I like the idea, but I don't think you thought out the rules well. You first start getting score after first shot, but stop getting score when you fail to get someone under your control. Then it starts again when you fill (almost fill?) the reputation bar? So the winning strategy is to do nothing at all.

Shouldn't the probability of getting someone under your control depend on your score instead of the reputation? Or maybe it would make more sense if those two were one thing? Randomness doesn't feel right (I had 3 or 4 consequent fails on a guy with 20 rep) and the map is pretty empty.

I like the shader you've used :)

Submitted(+1)

Really interesting and fresh take on the concept! I liked it!

Submitted(+1)

I really liked the game.

Keep up the good work!

Thanks!

Submitted (1 edit) (+1)

I like the concept but may be it could have been executed a little better. Feels like a normal shooter with not much going on in the level. (I really shouldn't be saying this because even my game is kind of like that, anyways its my feedback). Presentation is very well done. 

Thanks bud! We'll try to fix that for a better playable arena

Submitted(+1)

GODOT BOOIIIZ!! Love our engine.

This is a cool idea. It'd be fun to play it multiplayer. Almost reminds me of an IO game.

(+1)

Godot gang huh huh
Godot gang huh huh

Developer(+1)

Godot gang AUOH

Submitted(+1)

Interesting take on the concept, controls a bit difficult to get used to but quite enjoyable

Haha, thanks!

Submitted(+1)

Nice job! Though I never really figured out why sometimes my shooting worked and other times it didn't :/

Submitted (1 edit) (+1)

I liked the concept. Ican't wait to see a more polished version.

The only problem is that it is difficult to distinguish the ones you can shoot an the others.

(+1)

Haha thanks, we're looking forward to improve and the fact that is hard to distinguish some people that you can shoot and some people that you can't shoot is being fixed in another version :^)

Submitted

I thought this was a unique take on the idea, and I also liked the aesthetics :) Nice job

Submitted

Looks and controls nicely; I often found myself lost though - there's certainly more to it than RNG but it felt like that was the 'out of control' part, which RNG always is. Might be something to do with not having strong reactions in the game, you're 'winning' you shoot someone, bar goes down, do it again, screen goes dark, "oh I lost". There's a nice opportunity to have some chaotic reaction from the people you shoot or some stronger feedback - either way it's an interesting interpretation that can certainly be further explored!

Submitted(+1)

I really like the aesthetic of this game! The core game mechanic is really cool as well and definitely could be expanded upon on a post-jam version!

Submitted(+1)

This game has a really cool concept! I like the more randomized element of who you can control and who you can't, and it's got a fun look! Good job.

Submitted(+1)

I really liked the concept of winning people over to your side and feel like that could definitely be expanded upon. It did feel a bit like I had no idea if someone would be able to be assimilated or not and it made me feel like I didn't really have a choice as a player.

Viewing comments 94 to 75 of 94 · Next page · Last page