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A member registered Jan 23, 2017 · View creator page →

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1. Hi there! What's your name? Want to introduce yourself?

Hello everyone! My name is Anton. I've been passionate about video games since the first time I saw one. I believe it was 1993, but I might be mistaken, I was around 3 years old back then :)

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

It is the first time I heard about it. I wanted to try out godot and learn how to use Linux a little (I had a love-hate relationship with the system so far). I really appreciate the open source software but don't get to use it, mostly due to the practical reasons. Hope it will change after this jam.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?

I love Resident Evil and Legacy of Kain series (mostly Soul Reaver 1).

4. Do you have experience with game development? What did you do/with what engine?

I shipped two games. Both of them were developed in Unity. I've been using unity for about 6 years now.

5. Tell us about something you're passionate about!


6. What are your goals for this game jam?

To use only open source software, including OS, To learn godot, develop a prototype (at the very least).

Hey, I wrote a reply on youtube. Just in case I'm pasting it here:

"Dev of qbk here! Thank you very much for trying it out. I must say, you are a very patient person :D We are planning to develop it further so the feedback and the footage was very helpful! Sorry that there was no "end condition", we ran out of time :( The purpose is to get those shapes to their correct spots. There are only 6 rooms in total, the rest is just there for show (they will be there in the future versions), that is why they are not matching.

So yeah, it wasn't your fault at all it is just that we didn't have enough time to polish the game and finish the levels.

I will let you know about the progress! Thanks again :)"

Wow! Thank you very much! Checking out the video right now :)

Saw your post on facebook and decided to try out. The beutiful visuals got me :) Overall, I liked it! It has this "Crash" feeling. Grabbing elemental powers is a cool mechanic, has a potential for some nice puzzles. Also, I like the block pushing puzzles in general, so that part was good as well. Didn't finish the bird-chase part. It was too long and there were no checkpoints as far as I can tell (it would be ok if there were some checkpoints). Camera controls didn't feel that good. May be stick to the fixed angle? The framerate was quite low but I guess it will be improved.

This game definitely can use some polishing but overall it has a great potential! And pretty good job for a 10 week project. I enjoyed it :)

Awesome game! Hope to see a full version someday!

Thank you! I'm glad you liked it :) I cannot promise anything at this moment but I'm definitely interested in developing this game. I have few features to add and bugs to fix in mind :)

I think typing is a nice feature but option to disable it would be great. May be disable it after the first playthrough?

Interesting experince. I wish it lasted longer thou...

- Visual feedback added

- Win condition added

- Bug fixes

Geomancy community · Created a new topic Change Log

- Somewhat decent lobby is added (you don't need to type server ip to join anymore)