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(+1)

thank you, I'm glad you liked it :) the lack of targeting was a deliberate design decision. When throwing the unit first I calculate the velocity for the unit to land exactly where you point to an then I modify the initial speed value slightly. Point is to add some skill to targeting. You have to be careful when throwing the unit further because you can overshoot.

That being said it definitely needs some explanation 😃 I should add some kind of a bar showing the throw power or something like that. Thanks for trying it out and for the feedback :)

Makes sense. Yeah, in that case, some power bar or something would be probably good enough in order to explain it to the user. :)