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Thank you, I'm glad you've enjoyed it! I deliberately obscured the landing position. I wanted it to be a small risk-reward mechanic and something that a player can get better at. That being said, I failed to properly explain how the throwing mechanic works. Some kind of throw force indicator would be great, but I didn't have enough time to implement it.

About the theme; I drifted away from the originial design. Although in retrospect the original design wasn't as a good fit to the theme as I imagined it at first :D so yeah, the theme is not strong with this one :D