Nice use of the assets, I almost thought the title was using custom art!
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Rotato Rocket's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #87 | 3.724 | 3.724 |
Overall | #89 | 3.667 | 3.667 |
Theme | #93 | 3.862 | 3.862 |
Concept (gameplay) | #108 | 3.414 | 3.414 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Neat! The game was well executed. And I didn’t expect a leaderboard!
Simple and fun game! It's interesting how you used 2D assets to make a 3D game. I always love ranking systems, so good job on doing one of them! I managed to score a lot of points just by standing on the top side of the screen, so I think the only thing that bothered me a bit was that "exploit" haha. Other than that, it was a nice experience!
Great work! This was very fun to play! The score board is really what set it apart for me. Once I saw that there was a top 10 I had to get on! (Made it to #2!)
There were some times when I felt that I had lined up with a coin, but ended up missing it, but I think that would likely clear up with time playing the game. Incredible job!
Cool visuals, solid gameplay, and the leaderboard was a nice touch.
I really like the game, tight controls , not too fast not too slow, love the way it feels. Got first place in the leaderboard on the second try hehe :P The visuals and in general presentation are great. Improvement could be made in clarity, making it clearer in which direction the rocks are flying. Maybe more atmospheric music too? But I still enjoyed the music. Oh and the leaderboard feature is amazing :D
Hot damn! Now that's a high score and deserves a follow at least :D
We agree on visual clarity and one of us was rooting for more appropriate music... We ended up going with Kenney's, just to "keep it in the family".
Leaderboard is the remains of a potential multiplayer feature, which never worked quite right unfortunately. At least everyone seems to like it. :)
The leaderboard makes it even more addicting. By best was only 4 points below the last in the leaderboard T.T Well done!
I really liked how you made 3d effect with 2d assets, I've seen it done in doomlike shooter games, but I don't think I've seen any bullet hell game like that. My only issue with that was that sometimes it was hard to see exact moment when the rock was at your level in 3d space, same thing with coins. Oh, but online high scores.. that's just on another level for a jam game. Overall gamplay was pretty neat, easy to understand and responsive and explanation on a title screen was short and on point and the usage of graphics, especially particle effects, was great.
Great job. I enjoyed playing it. But I was nowhere near as good as some people who played the game 😅
Thank you :) We used Construct 3 (https://www.construct.net/en)
A really cool implementation! And there is a leaderboard! This is awesome!
This was a blast to play. I really like your implementation of the theme.
I got on the leaderboard! I love the subtle effect of the stars coming at you along with the rocks and coins. I think it adds a lot to the experience of the game. I thought it was funny when I'd get hit with a rock 3 times my size and it'd just have a little "doink" sound lol. Thanks for sharing!
Cool game, love the presentation. The inclusion of a leaderboard was a nice touch. I found the obstacles to be clear and readable, which is impressive since these kinds of "tube" games can struggle with that sometimes. I wish there had been something to escalate the challenge though, or maybe another type of obstacle.
Nice take on the theme! I love your visuals. Even got 2nd place on the leaderboard when I played, although I suspect when more people start trying it out, I will slip down in that ranking ;).
I did have some difficulties gauging the depth of the objects coming at me, especially because they also all differed in size. Maybe using 3D objects instead would've helped here, but nonetheless it was a lot of fun to play. Great job!!
Fun game and great visuals!
It was a bit difficult to understand the depth and where the potatoes were going though.
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