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Ran d'Reille

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A member registered May 17, 2019 · View creator page →

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Probably this is on me; just realized I did not elaborate it well enough this time. But in MGGJs usually I expect people to interpret the themes literally outside the context of the source, not in context of the source :3

That said I will let this one go.

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What Shibey said

Pressing F to pay respect to your PC 🥲

The designs are very cute -- I really love the aesthetics very much. Unfortunately I think this is another one of those games that are too hard for me to try quickly lol

Wellp a nice break from the games I played previously. I think some kind of jacket/coat would be nice.

This is very cute! I love the character designs, the paper style, and the concept of the girl very much. In general I also enjoyed the story.

Still though I think the gameplay can do with some polish. I think the battle was quite clunky and I had difficulty fighting the enemies. The last car chase was fun; although it was dark souls hard T_T

So those chars are cute! Love them so much. Considering the lack of gameplay I decided to rate engagement on the story; not bad. Thank you for participating!

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My Touhou skills must have rusted since my last play of Touhou years ago but yeah don't think I'm clearing this one lol

One thing for sure the musics are awesome... no surprises I guess considering who made them

...okay I'm glad that just one was enough... so probably I have seen the altered ending. Those evidences are evil lol

It's one thing if there are more checkpoints and they are not missable; but I think very few people are gonna be willing to get all of 'em considering how easily missable they are.

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As usual very high quality product for a month long game jam: Very polished gameplay, strong arts, fantastic music as usual. Like usual though the skill requirement is... pretty high... to say the least. Really struggled with the final boss; then finally managed to get the bad ending, then after a few more tries got the good ending.

Difficulty aside I think I ragequitted after I found out how hard it is to get all the evidences because they are sooo easily missable. And remembering how hard the game overall is I decided it was a nope for me.

I have only just noticed that I forgot to add that rating category this time around. Before non-discord members decided to ask about it, I have decided to make this thread.

It is fully my mistake, and my only excuse is the fact that itch does not provide a way to copy settings from previously made game jams. Unfortunately there is nothing I can do about it now that the rating period has started. I apologize for my mistake.

Art is real good; really love her design. Also enjoyed the sweet invasion theme XD

Perhaps with more time the graphics and gameplay can be more polished -- with game graphics that are on par with the menu art and gameplay that is a bit... more balanced. Perhaps more spells. As it is now it is harder than getting a Normal 1cc on Touhou games.

Thanks for participating!

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I do not enjoy yuri stuffs very much, but I'm not going to judge based on that. In fact despite not enjoying the genre very much, I enjoy the rest of the game.

How the story is integrated very well into the mechanics is just awesome. It's so immersive without the presence of a main menu; tho now that I think about it your recent games have been like that -- yeah this kind of thing is amazing imo lol and of course I loved the combat mechanics and time management mechanics too. Altho I think for the 'good ending' a little bit of luck is required for each playthrough as there is absolutely zero room for error and zero time to fight the random encounters to prevent any of the important spots from getting taken over (yeah this happened to me once).

The art, graphics, and music etc. are as always very well done; and this time the style is very creative.

With regards to the plot itself, outside the yuri stuffs, I really enjoyed the 'good ending' (SPOILER INCOMING for those who haven't got it yet) story about the... uh sorry I forgot her name it's kinda hard to remember... the tennis girl's bond with the dad and the background behind it. The way it is executed was nice too; this plot point has been somewhat hinted throughout the story and so when it was revealed it was like a big "Ooooh" moment -- I actually once got late and she actually disappeared and so it really hit lol

Overall it's good stuffs as always. My only complain is the lack of skip button for second and beyond playthroughs...

Yoooo you did it again! Thanks for streaming my game it means a lot to me!

Hey! Thanks for playing the game! Also nice you actually collected all the gems! :3

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Sorry I do not understand your answers to the questionnaires, especially the ones I give strikethrough in the table below. Please edit your answer by tomorrow or else I am disqualifying this submission.

EDIT: Nvm. After checking the game page I decided to disqualify this game first and give benefit of the doubt later.

How does your game fit the Magical Girl Genre?ok
Which theme(s) do you pick?Sweet
How does your game fit those theme(s)?You can choose artefacts
Were the assets for your game made during the jam? Elaborate as you see fit.i made all the code
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After a discussion with a discord member, I have decided to semi-allow late submissions up to a very hard deadline of 72 hours past deadline for MGGJ6. If you think you are going to submit late, please notify me here -- the judgement will be more lenient if you notify me before the deadline. Also once you have finished your game, please provide me with the link to your game page along with your reasons for being late. IF I approve it I will give you the submission link that you have to access.

(Appeals can also be made via discord)

Ah baik saya mengerti. Kalau begitu kemungkinan aku akan membuat game saya memiliki tiga pilihan bahasa.

Kemungkinan besar tidak menang sih karena saya masih pemula juga, namun jika menang mungkin hadiahnya untuk juara dua saja hahaha

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Saya ingin meminta klarifikasi tentang pernyataan ini. Saya adalah orang Indonesia dan bisa berbahasa Indonesia dengan fasih, namun saya tinggal di Tokyo; apakah boleh ikut? Jadwal jam ini sungguh sangat cocok untuk mengisi waktu selama liburan musim panas, namun saya khawatir jika akan ada masalah berpartisipasi dari sini :'D

Saya melihat hadiah bagi pemenangnya adalah T-shirt; sepertinya akan sulit sekali mengirim T-shirt dari Indonesia ke Tokyo jika seandainya saya menang walaupun kemungkinannya kecil XP

P.S. ingin klarifikasi juga, namun apakah game yang disubmit perlu berbahasa Indonesia?

Sweet!

Just curious but did you manage to hit 600MeV?

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Regarding my animation, I used animation player node. Every single incubator destruction involves calling a function from each of the incubator, which plays an individual animation player from the incubator -- I had to do this mainly because of the sound during the incubator exploding sequence and the particle they emit... so to describe it simply it's 1 animation player calling for 40 other smaller animation players to play their animation. Darn now that I put it like this I just realized darn yeah this is probably extremely inefficient :O

And then regarding the ghost appearance... lemme tell you that the scene you described is not the first time the ghost appeared. The ghost actually also appeared during the "normal, cheeful" section once although just for 0.5s (again, check the screenshots that can be seen in this page) :3


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Thank you very much! I'm glad you enjoyed what I made.

I have received similar feedback regarding the lag in the incubator room; but I'm not sure if there are anything that I could've done better for that room. For the record I used Godot engine's Animation Player for that; best I can do is check if there are inefficient functions that I ran but I doubt that.

Thank you for playing!

P.S. Did you spot the ghost during the "normal" section? She can be spotted for a very, very brief moment on the world right after you met the first terminal/computer and fan (check out the screenshots)

There is no need to read too much into it. It's just a simple story of a nightmare about a ghost killing the protagonist in the bad dream.

It looks good. The aesthetics look appealing and with the BGM and SFX it feels somewhat polished. Although I only played for a bit I can feel the horror already.

Unfortunately I think this game is a tad bit too hard for me and so I don't think I can play to see the ending :'D

I think this game is unplayable at its current state. I'm not sure how the downloadable version fares since my PC is on Windows and the downloadable version is for Mac, but it seems the resolution the browser version is very broken, with many elements ending up outside of the screen. Furthermore there are tasks that are not very intuitive yet lack instructions. I think this game can be better with proper polish (no pun intended)

Um so... I suppose this game is not finished yet? I tried playing it and got confused haha and all I could do was sleep and watch as the environment became creepy XD

On the third day the environments were telling me to go to the attic but when I went there nothing happened. I would like to ask, if this is how it is in the current state or if there are things I can do :'D

Thanks for the feedback! Now I understand a few issues the game had, most because I had to rush some features (because another game jam was starting 1 week before the end of the jam so my time limit was 1wk shorter), although others because I didn't consider it necessary.

I will keep WSAD control in mind; I previously played games with primarily arrow keys control and so I didn't think WSAD was necessary in this game. Auto-text was probably indeed not really the best choice to implement but unfortunately it was the only one I could go with with the limited time I had -- all I can do is apologize (^.^;

The decision to add the flashlight was for what I thought would be atmospheric reasons; since I saw many horror games have very dark environment and usually in those games I saw flashlights; though again this is my first time ever making a horror game. I didn't put as many lamps in the following rooms after the flashlight so I thought it would be difficult to see without it but perhaps it's not the case for you.

I will keep your feedback about artificial barrier in mind; I definitely also got similar complaints from my testers.

Glad you liked the artstyle and the music. Regarding the puzzle with intense music (and yellowing screen to represent toxic gas) I definitely DID intend to make it a game over; but in the end as deadline was approaching I had to settle for not giving a game over screen and instead pretend "Hey it's just a dream turns out this puzzle is not as deadly as I thought" m(_ _)m

I definitely do not have enough writing experience indeed, hence the rushed ending. Even after you gave your feedback I must admit I am not sure how I could've presented the ending better hahaha

I'm glad you enjoyed my interpretation of the themes  and found it good enough to be a horror game. Definitely glad you enjoyed my decision to turn off the elevator during the earlier part just before the start of the horror section -- I remember many horror stories involve the helpless protagonist unexpectedly getting thrown into situations they cannot easily escape. Definitely also very glad you find the atmosphere to be unsettling enough for a horror game; I took some inspirations from the game "Purgatory" -- and although it's definitely nowhere near as horrifying as that game looks like it's horrific enough.

Thanks for your helpful feedbacks. I will keep these in mind for my future projects :3

Yeah as I said in the description I have zero prior experience making a horror game. Apologies for not meeting your expectations; all I can say is that I did get some to recognize it as mildly horror at least.

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Sorry I responded late.

Basically if you are asking for "should" as in my personal preference ideally please aim for completely SFW. Though I do not mind milder NSFW contents, please, please steer clear from stuffs that will turn your game into a porn/hentai

If you are asking for hard rules tho once again I stress that as long as there are no nipples no g*nitals you are fine

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True. I don't like those things among the submissions of my jam, but after a lot of back and forth with jammers about that rule in previous jams, I have decided to put the bare minimum criteria possible that I can tolerate and that one is the very bare minimum.  And so for the examples you gave, all I am going to do is to discourage you from putting such things but if you do so anyway I won't remove them. I will let you know that even with this bare minimum rule I still have some people complain that there should be no such rule entirely but this is what I have decided on but I'm not going to budge on that.

If you have noticed, most of the rules of this jam are on the looser side from what is expected or what I personally find comfortable (such as the bare minimum criteria for magical girl) and that is by design, and this includes the NSFW rule. I hope you understand.

Yeah so... I don't speak Spanish. I won't remove games for simply not being in English but at the very least please answer the questionnaire in a language that I understand.

Also you failed to elaborate properly on the last two questions.

I apologize, but I judge this submission disqualified.

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Hi! Thanks for playing the game! I'm glad that you seem to have enjoyed the game.

As for some of your questions:

  • For the crystals, as you have guessed, they are indeed from the dead fetuses/babies. The way I intended it is that the crystals are products of those babies dying; although since I never explicitly narrated it and only hinted stuffs through the worldbuilding, whatever interpretations that make sense are valid.
  • Regarding the ghost, I didn't go into detail indeed, and the only thing revealed is her saying "Hi Mommy". I definitely had various intentions regarding the ghost as I was building the game, but in the end I decided to only reveal it as the ghost that claimed to be Saki's daughter.
  • As for endings, yes there is only one ending. I didn't have enough time to code for more endings XD

And wow nice this is the second time a gameplay of my game got uploaded to YouTube! I'm so glad I actually made something quite decent this time (unlike last time where I cut way too many corners XP)

Any assets you have legal access to are allowed; including pre-made assets (e.g. from your previous works) or purchased assets (what I assume the assets you referred there to be). You will be asked about it during submission however; please answer it honestly.  Good luck!

Oookay let's see... I played this game to finish... it was long :'D

I like the main story. That's a very interesting start; a reverse isekai I might say, I love that concept. It certainly can be made better but I think for something made in just a month it's okay XP

What is commendable is the amount of content you fit into this game in just one month. That's one long story with a lot of features; must have been a ton of hard work.

In general I also like the turn-based combats. The balance is towards the easy spectrum but more or less it's not too easy and I still had to think to play this game.

The character arts are also pretty good... for the portraits and cutscenes anyway they are impressive.

I however, have a great deal of criticism for this game:

  • A lot of content is impressive; however, perhaps it is exactly due to the huge amount of content and features existing in this game that it lacks polish. It seems to me because the content is so huge, not enough time was done to polish each and every part of this game.
    • The sprites for one need some improvements. It is not the biggest problem however; the biggest problem is the inconsistent artstyle existing in this game. Some parts of this game use pixel arts while other parts are less pixel-artsy; and for the pixel arts their pixel sizes are inconsistent.
  • While I did say the story is okay, it can also have some polishing. I'm not really a good writer myself so I can't give any advices, but there are moments where I felt the story is somewhat all over the place, unnatural, sudden, etc. For example, Melony's internal struggle of confidence and leadership; it was only brought in the beginning but never mentioned anymore in the second half; almost like that thing was forgotten.
  • Perhaps I should've clarified this better; but what you have here is a turn-based combat game with a romantic subtext in the story; not really ren'ai game which is defined as a game where the primary goal of the game is to establish a (romantic) relationship between the Player Character and one or more of the NPCs as defined in TVTropes, or as an alternate looser criteria for this jam defined as games with routes for relationships with characters (which include single route games as to include all games that should fit the TVTropes definition) -- this game is not either of those; the relationship is not in the mechanics of this game and felt like a side story. I do realize however, that your team definitely was trying to fulfill the genre, and perhaps simply misunderstood as to what fulfills the Ren'ai genre for the purpose of this jam; for that reason I'm not going to remove this game. What I cannot do however, is to give a high rating for the genre mashup category to this game... for that I'm sorry.

Hm I suppose the concept is interesting -- this is definitely one way to mix those two genres.

A question though... how precise do I exactly need to be to fire a strong note? Don't tell me I only fire strong note bullets only if the timing is frame perfect -- because that is way too cruel imo; even pure rhythm games like maimai or ongeki where you need to play to the music usually treats frame perfect as a bonus or sth and so there are like 3 frames where a hit is considered 'perfect' D:

I think aside from the fact that the timing criteris seemingly too harsh, I would love to also at least know whether or not I hit the note too fast or too late so I can adjust.

In any case thank you for participating!

Ah right of course because it is a game jam game you want to show everything up front XD

Tho I think even outside game jam games this can also be important and I have heard of this thing called "starting from the middle" or "having everything then losing them" trick XP

Darn it I have always dreaded playing StB I didn't think a jam participant would submit a game with StB concept to my jam XD

Anyways the art is different from your usual one and it's amazing. Your composition has greatly improved too; I swear I thought I was playing Touhou for real lol. While I do not enjoy Yuri I think I can also see the mashup in this game is done pretty interestingly; very well done.

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As always it's a high quality, highly polished game with great graphics and awesome music by Facemeltingsolos; and add interesting story as a bonus -- amazing job.

I must say though I thought TD x Card were something new but I just realized that... PvZ is TD x Card isn't it lol damn it XD

Gameplay wise though... I think playing your game I realized exactly why most TD games have wave system and are usually way, way more slow-paced than this. I guess with the fast pace this game has I was given little time to think; though luckily the game balance is somewhat in the favor of the player so mostly I could do whatever I wanted and still win; except for the boss stages I suppose where I needed to put some decoys -- very commendable design decision.

With some tweakings and maybe let's see... making the cards unlockable let's say so that it's not so overwhelming at first (a more introductory stage would be nice)... I think this has got some potential to become a bigger game.