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Wellp having played Blazblue and Guilty Gear when I was younger (although I really sucked at it) I know making a proper fighting game is hard, I will be lenient with my judgement -- otherwise I will be writing an entire novel comparing your game to BB and GG which I shouldn't lol. You are challenging yourself to make a new genre this time and for that mad respect.

I don't want to feel like a broken recorder but really; I think I will just be parroting the same praises like always: love the aesthetics, love the music. The story this time is a bit shorter I guess but still it is interesting how each character has their own story (altho dang y u stop at just before the ending you are meaner than Thanos >_<)

Thanks for participating as always!

Thanks for playing! Yes, this ended up being a pretty big challenge, especially given my tighter schedule these days. I'd say this game is somewhere between 10-20% of what I wanted it to be. (Maybe 30% if I keep in mind that this is a jam game, and was always going to be somewhat limited by that)

I knew making a totally difference style of game would be tough, but it was even harder than I expected. But I promised myself that I wouldn't play it safe this time, nor would I stress about making a "complete" game or demo.

I'm hoping to keep working on this, though I still want to finish some other projects, so I'm a little torn on if I should finish those first. My main plan for this game would be polishing up the combat (of course) and adding the rest of the characters. Storymode would be longer, with real endings. (Also Camilla's story is 100% filler right now, that'd be totally re-done)

Shout out to Dogtopius for their excellent soundtrack! (Also, Thanos mentioned, I'm breaking into a cold sweat....)