One of the gifs on the page is the solution for the second level! Unfortunately that one ended up being more challenging than we intended, but if you decide to give it another shot the other levels (except the last one) are easier! Regardless, thank you for playing!
Izick
Creator of
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Really great idea! I think there is a lot of fun things you could do with switching between objects. 2 things that I think would make it more enjoyable to play: The camera should show you further ahead of where you are going so that you can anticipate obstacles, and the hit box on the spikes should be smaller. Otherwise, really cool game and I hope you take it farther!
This game has really nice and snappy controls! Placing rooms felt really nice, and all the visuals made it very clear what I could do. The game is a little difficult, maybe you could have a couple levels with a smaller play area and less room variety, that way players can understand your intended strategies! Otherwise, great idea, great aesthetic, nice job!
The controls are really smooth, and you have a very consistent style that makes for a polished game experience! From what I played, it seemed like there wasn't much difference in terms of jumping over the enemies vs shooting them? Although it was nice to have the option, it meant that I was only really doing one. Maybe if you added rocks that can only be jumped over, or celery that can only be shot! I think there is a lot that could be done with the game if you wanted to take it further. It also feels like a game that would play nicely on a phone. Really nice job with this one!
Something I wish we had done with our game that I loved about yours, being able to see how many levels you have left. You went the extra mile and showed a preview of each level, I loved that. The game looks incredibly well polished. The reversal mechanic is just tricky enough to be satisfying when you get it! Although, I definitely made random movements when I got stuck in the hopes that I'd end up with the right answer! Great game!
Amazing game! I loved the switching mechanic, and your puzzle design was great. Some levels I felt overwhelmed with understanding what everything was going to switch into. Perhaps if you could preview the switch before you commit to it? Not sure, but regardless, I absolutely loved this game, and I did beat it!
The controls feel pretty good, and the style and aesthetic is cute! I'm not sure if there is really a traditional "game" here as everything seems the same regardless of what you do, but the bones are there for some sort of Octodad-esque arcade survival game! I could see this game gaining levels, a score system, or some sort of co-op even! The bones of something really fun and cute are here. In the future, I would also recommend staying away from .rar as your zipping method, as it's a little less user friendly when players are going from game to game so fast. Regardless, nicely done!
The core idea is interesting! After losing my first attempt, I realized that the game was much easier to just cheese, and I just clicked the first option as fast as I could repeatedly until I had defeated all 100 adventurers. I think there could be some very interesting ideas with adding the occasionally unique hero who return and can only be defeated by very specific conditions that you need to hold on to. Maybe characters that survive come back strong and with more resistances? Also, the dancing is obviously funny. Nice work.