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Deathquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4581 | 2.457 | 3.714 |
Presentation | #4619 | 2.268 | 3.429 |
Overall | #4911 | 2.173 | 3.286 |
Enjoyment | #5416 | 1.795 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Traditionally the player receives quests however in Deathquest you take on the role of a cunning quest-giver, with their own motives.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the idea and I also really the presentation, the art and the sound effects fit well with the concept! But I also gotta say it feels a bit too repetitive and seems easy to cheese. Overall it's still a good game!
The core idea is interesting! After losing my first attempt, I realized that the game was much easier to just cheese, and I just clicked the first option as fast as I could repeatedly until I had defeated all 100 adventurers. I think there could be some very interesting ideas with adding the occasionally unique hero who return and can only be defeated by very specific conditions that you need to hold on to. Maybe characters that survive come back strong and with more resistances? Also, the dancing is obviously funny. Nice work.