Cute artwork! Gameplay is pretty basic, but sort of fun and addictive. Could definitely use a few more indicators and sound, but the things that are there work pretty well already, nice job.
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On Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #789 | 3.938 | 3.938 |
Overall | #2528 | 3.083 | 3.083 |
Enjoyment | #3388 | 2.563 | 2.563 |
Creativity | #3845 | 2.750 | 2.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
we let the fire chase firefighters
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
i found two bugs name screen did not allow my real-life name while i understand it was above the limit when i went to change the name it crashed the game.
i also ran into a bug that involved being able to walk around when the health? was zero and only died when i got hit.
if you deicide to update the game in the future i recommend making a long-ranged attack to help with balancing so you could have the flame girl throw fire for example at the cost of being able to move when the animation for the said attack is being played.
At first, I was finding it really hard to kill any enemies without dying. Then I noticed that my attacks had some range. Some sort of indicator would be nice. After that, I did not stop until I got the highest score of 15. It is a fun game and has a great art style.
I love your art style! And I love any game that displays your score for other people. Maybe add ways to get your health bar back so that you can keep increasing your score? Nice game!
If you continue on this project I am really curious to see what it can become ! Congrats and good luck !
+ I love this game's pretty Don't Starve artstyle, and every sprite of the main character is cute
- How this game fits this Jam's theme is pretty lopsided. The character should have been made more fire-like
- Since this character is literally supposed to be fire itself, I get why her health-bar is actively running out. But that's style over substance when health pickups aren't common in this game (as far as I was able to see). Fun gameplay-wise should always come before the flavour
- This game has no music, making it feel more empty
- What also makes this game feel pretty empty is the underwhelming and counter-intuitive gameplay. The character is shown throwing fireballs in this game's preview and on the title-screen art. Why doesn't she do this in the actual game itself? Also, why is a flame kicking and punching??? Plus since every single enemy character in this game is ranged and because of how many hits they can tank before dying (and how much damage they deal to the player in return), the gameplay and combat is simply unfun and unfair as a result
This game would have a lot of potential, but would require heavy reworking and polish to become more presentable
Mind you, I understand that this gamejam was only two days long (even with the extended grace-period) and you may or may not be experienced game-developers
That's totally understandable, and I knew this was probably the case anyway
If ya need help from a game-designer to finish this project, feel free to contact me through https://zeromus.carrd.co
I would love to help out in any way that I can! ^_^
Cute game!
The premise was nice, and the art was really good!
My only criticisms:
- I was confused on what was going on at first (My goal, how the systems worked, what was "good" to do and good for my "score", etc). Having this explained a bit in-game would have been really nice.
- The Combat didn't feel very intuitive to me (I seemed to punch, but damage very far away)
- As I got a higher score, I struggled to find the next Firetruck before running out of time. If there was a cue to where it spawned, I couldn't tell what it was.
Wow, I loved the amazing art and the game felt great in general. Keep it up!
game was supposed to be a power trip game, letting player destroy everything. and incerase the difficulty by enemy quantity(i hate it when even random enemies starts taking no damage because of enemy difficulty scaling)
i only had time to code the melee attack tho.
also spawning more enemies crashes unity, i am in vacation rn because of that i am using old laptop.
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