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Hosomi

75
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A member registered Dec 23, 2016 · View creator page →

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It seems to work fine this time! 

Your art is so cute!

I replayed a couple times, so I got to experience some of the other levels and modifiers at least :)

Excellent game! The last level is some brilliant payoff

I love the concept. With a bit more polish you might have something rly good here

Yea, balancing became a challenge cuz I got too good :(

A little finicky, but I managed it. The high movement speed would really benefit from a coyote-time mechanic

Trying to run the game just gives me a black screen :(

The art looks amazing, I'll come back to try it if you're able to fix it after the jam is unlocked again

Bread (help I'm stuck on the level shown in the third screenshot)

This might just be the perfect submission

I got caught with a pretty bad board state and couldn't rly get rid of the less useful cards. So much for the heart of the cards :<

I adore this. Definitely the most creative entry I've seen so far. I hope you do provide the source soon

Took a few goes to figure out what I was doing, and the first round of loops was often spent just figuring out the buttons rather than solving the puzzle.

Something to communicate which button triggers which element would've been good, like the symbols in Portal 2

Managed to fall into the abyss below the floor, but that seemed to fit the vibe

The art is gorgeous, but it kept crashing when the rain started :(

I love the little dwarf fortress style window in on the researchers

Very cute! A shadow to show where the foot would land would go a long way with helping aim where you step.

I love it! Got stuck making all variations of fish on stage 36 tho ':D

There is a check to make sure the bottoms are open, but it might've bugged out. I'm sorry it happened to you, but thankfully this seems to be a very rare case

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This seems strangely familiar :3

I found that if I stayed at max size, I never actually died, the obstacles just passed through me

Having to tap W to move was a little uncomfortable, but when I first encountered (!), it made sense. I found myself frantically mashing it after that

Potential #1 this year. The art style and the sound design are amazing, and I love grappling hooks!!!

Ima big tree!

I found it was pretty much impossible to catch the witnesses because they ran so fast, but there also didn't seem to be any consequence for letting them get away?

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I wasn't expecting to see a whole ass metroidvania in the jam, but wow.
The concept, sound design, the art, the character design, the movement, it all feels so damn good.

Pun not intended!

Very impressive, I didn't expect to see something of this scale in the jam. I wish the size laser had been a continuous hold rather than having to repeatedly press the button tho

What an original idea! It took me a while to get it, and the first flyer caused a crash, but I figured it out in the end. Its lovely!

The timer maxes out on day 15 at 5 seconds per day, so day 11 is pretty good!

Its so pretty and the movement felt so smooth, but I couldn't get past the scale bit without it crashing :(

I didn't expect to find a clicker game, but it was a pleasant surprise!
It would've been nice to see the values in full rather than as exponents, and I wish I could see how many times I'd purchased something, but nonetheless it was very enjoyable

This game would've done brilliantly in last year's jam. Still good tho!

I liked the movement, but I must admit the black screen effect every time you die started to hurt my eyes, and I died a lot. I guess I just gotta gitgud 

A nice simple little game. I wonder where all of these red balls are coming from?

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Cool concept. I was pretty much set once I figured out the weight of the first three items tho :P
Being British didn't help 

I think I found a bug too: If you subtract an item that isn't in the basket, it still subtracts from the value of the other things in the basket

One of the most creative games I've seen so far! The last level took me a while, but I figured it out 

Thanks! We almost didn't do the shortening days, so I'm glad the rest of the team convinced me :D

Neat little game, I'd have loved to see what you could do with the full 92hrs

The art is amazing
The movement speed and the short timer made it a little frustrating to try to explore tho

Thanks! I'll give it another go

I love the style. I misunderstood it at first and thought I had to place like-colours next to each other, but I still managed a pretty good score. Its not dissimilar from our game either, although I think I prefer this one :D
Top marks!

Love the idea, although I quickly discovered you could jump and grab the block you're standing on to climb vertically :3