Took a few goes to figure out what I was doing, and the first round of loops was often spent just figuring out the buttons rather than solving the puzzle.
Something to communicate which button triggers which element would've been good, like the symbols in Portal 2
There is a check to make sure the bottoms are open, but it might've bugged out. I'm sorry it happened to you, but thankfully this seems to be a very rare case
I found it was pretty much impossible to catch the witnesses because they ran so fast, but there also didn't seem to be any consequence for letting them get away?
I wasn't expecting to see a whole ass metroidvania in the jam, but wow. The concept, sound design, the art, the character design, the movement, it all feels so damn good.
Very impressive, I didn't expect to see something of this scale in the jam. I wish the size laser had been a continuous hold rather than having to repeatedly press the button tho
I didn't expect to find a clicker game, but it was a pleasant surprise! It would've been nice to see the values in full rather than as exponents, and I wish I could see how many times I'd purchased something, but nonetheless it was very enjoyable
I liked the movement, but I must admit the black screen effect every time you die started to hurt my eyes, and I died a lot. I guess I just gotta gitgud
I love the style. I misunderstood it at first and thought I had to place like-colours next to each other, but I still managed a pretty good score. Its not dissimilar from our game either, although I think I prefer this one :D Top marks!