Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hosomi

32
Posts
2
Followers
A member registered Dec 23, 2016 · View creator page →

Creator of

Recent community posts

I'm looking forward to it!

I'm not sure if we're allowed to add builds during the voting period. We're intending to add a webgl build after the voting period ends.

Love to see how other people's playthroughs went! Thank you for playing :D

Mouse, fullscreen 1080p. The boundary for moving the camera seemed to be around 30% of the screen

Its really fun and I'd love to see it expanded. My biggest issue is with the camera. I repeatedly missed what I was trying to do because I'd move the cursor to where I wanted to do the action, then the camera would suddenly jump right before I clicked

(2 edits)

Great idea, although going for the high killcount took quite a while as each hit slows you down and building up speed took some time.

Once I'd got some speed, the car felt really nice to control, although sometimes it'd just stop completely

I feel like the way I actually beat the boss was kinda cheating

I hid between two of the shooters, and occasionally opened up the other side for half a second so I could hurt the boss a bit

I really enjoyed it, and can tell a lot of thought was put into the design. Unfortunately I found that when the climbers roll in the negative, they go down one, then go up for the rest. Also, when multiple climbers or traps were on the same tile, it wasn't clear how many were on that tile

That was fun, a shame its so short

(1 edit)

I really enjoyed it! Unfortunately my bag got stuck inside a tile where you meet the first mushroom :(

Definitely gonna come back to this one, 5 stars all around

I found that you can spawn things behind ones you've already placed to throw them forward when the cow is jumping lol

Thank you so much. Creating an mobile build sounds like a great idea too!

(1 edit)

That was fun. I found that the chloroplast production upgrades was pretty powerful as I quickly became unable to spend as much as I was earning :D

An interesting concept. I think the extra challenge from having the snake be able to collide with itself would add some more challenge to the guiding. And if the food couldn't move through the snake, you would have to avoid getting trapped in a loop

Same... same.

A lovely little game. I'd love to see it expanded with more levels to showcase how the mechanics can interact in interesting ways

This is great fun! I didn't realise until I died that the snake ate any food that touched it, not just at the head. It got really tense as it went on and my collection and the snake grew.

My cheese strat was to try to gather all the food together and drop any that were too far away, but it was still very challenging, I love it

(1 edit)

The core mechanic was creative and interesting, but the extremely low FOV caused some nausea. The headbob didn't help either, although I don't know if that was intentional. It took me a while to figure out how the stack to the side worked 

It's well put together, although I was unsure how to win in the second stage

(2 edits)

I like the premise, and the art is great. The enemies don't disappear once their health reaches 0 and I can't change targets, which undermines some of the strategy. I still enjoyed it tho!

The art is amazing, but I have absolutely no idea how to actually take any enemies out without losing all my life

Theres definitely potential here.  It not quite clear how to play, and the timer doesn't give you much opportunity to learn how things work, but I still enjoyed it!

Did you decide to continue development towards a full release? Its such a cool concept!

Thank you for the feedback, we're really glad someone enjoys it as much as we do! We sadly didn't have any time to add polish due to complications with scheduling, but we may take the concept and iterate on it in the future.

There are situations where you can get into endless loops, and the only way to restart is to jump into the water

A restart and undo button would be very welcome

How long were you playing for? O.O

Really fun, although the 12.5% chance to roll all three and be stuck with no damaging turrets is a little upsetting

The fox AI doesn't seem particuarly afraid of the rapidly approaching die.

Maybe if there was a turn-limit, it'd add a more puzzly element to gameplay

I was really getting into it, but it crashed at the start of the 4th day :(

It seemed quite easy to survive too, althought I don't know if it gets harder later on

Mana drains quite quickly on the second level, feels like a huge step up in difficulty

Amazing! With a few more levels and balance tweaking this could be published and sold

Being able to move after casting a spell felt a little powerful, and some of the enemy types didn't deal much damage at all. I never felt the need to use the healing spell