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SabaTheLlama

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A member registered May 24, 2020 · View creator page →

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Yeah, performance was a big issue that we could not figure out in time. Glad you enjoyed it regardless!

Ok, I finally beat the last level now that I noticed the spikes. Was still a bit difficult, but I'm terrible at platformers.

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Glad you enjoyed it! The idea was for the player to save the spins so that they could use them on a wheel with upgrades that they want. Every time you level up, the wheel shows random upgrades, with duplicates possible. For example, I don't spin until I see lots of crit chance and crit damage so that I can maximize my DPS.

Thanks a lot! We definitely could have benefited from more play testing.

Thank you! I think we could have made combat feel better by introducing hit freeze frames, as well as post-processing effects when the player got damaged.

My strategy was to spam meatballs and eggplants early game, on a single pizza. Later, I would put ghost peppers on that same pizza in hopes of getting an infinite spin loop. Did not work out. Also, now I wanna try a meatball, eggplant, ghost pepper pizza.

As a terrible rhythm game player, this was greatly fun. I always missed the first few notes of the first song. However, I had the second one mastered.  I think this is the first rhythm game I've been able to full combo a track.

These ungrateful spinsters don't know how good they have it. Grandma should be paying HALF the salary they earn. SMH

Very nice looking and fun to play game. Although, I was seriously skill checked. I could not figure out what allowed or prevented my from performing W in mid-air. Most gold medallions I got in one run was 3. 

Great game for your first jam! I really liked the design of your tutorial, which allowed me to learn the mechanics one-by-one without issues. Although, I got stuck on the third level. For whatever reason, breaking the bricks caused a restart. Overall, the art looks amazing and the pug is very cute.

Thank you!

Nice job! It was very fun to collect/rescue people with a vacuum. Although, I think I ran over just as many innocent lives as I saved. The most citizens I saved in a single run was 186. Also, great job making a 3D game for browser. It was a painful experience for me as well.

Thank you!

I wanted health drops and an upgrade shop, but ran out of time. Glad you liked it!

This was quite an ambitious idea for a 5 day jam. I'm surprised you got so much in. I was able to go through 9 fights before getting a game over. Nice work!

This was a very clever idea. Lassoing the chickens was very hard. Fortunately, most of them walked into the pen area

The second level's solution was quite smart. I can't figure out the third level though...

This was very addicting. Nice job!

This game looks and sounds amazing. Great job!

Was a lot of fun.

Nice job!

At first, I was finding it really hard to kill any enemies without dying. Then I noticed that my attacks had some range. Some sort of indicator would be nice. After that, I did not stop until I got the highest score of 15. It is a fun game and has a great art style.

Thanks a lot!

Yeah, there's one Kobold that causes you to fall through the floor when possessing them at the start of the game. We unfortunately ran out of time to implement a solution.

That was a lot of fun. It's also super well polished for a 48 hour game. I'm amazed. Best I could achive was level 12 on normal mode.

Cool and fun idea. But the rock was too hard to control. I could not get Sisyphus up the hill no matter how hard I tried.

For the loading issue: I looked at the browser network tools and noticed that your game gets "status: 'extracting'" in an infinite loop. Maybe you are using some sort of unsupported zip format?

I'm unable to play the game. The download says that it is a window's executable, but the zip contains a HTML and JavaScript files. I think you forgot to set it as "Play in browser" on your itch page.

Interesting idea, but a bit too hard for me. I'm only able to kill 2-4 skeletons on each run before dying. Increasing bullet turn rate and fire rate would help a lot. In addition, being able to cancel the bullet flight in case you miss would have been helpful.

Very creative and super addictive. I did not stop until I got the highest score on the leader board.

The game was fun, but way too hard for me (idk I could be missing some key mechanic). The most amount of heroes I defeated was 2.

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I finally got all collectables after a second try. On my first try, I got cornered and body blocked into submission by the AI.

Best GMTK game jam game. I've never felt so emotionally moved by a love story before.

The game was super enjoyable and I got immediately sucked in. I was never able to purchase the warp drive though. The highest amount of cash I achieved was 4800. On my second run, I was making good progress until I smashed into the black hole in the center.

At first I was a bit confused why the chicken was moving without my input. After a bit, I understood everything. Overall, it was a super fun game! My high score was 68.

I got stuck on a loading screen when I tried to start level 2 (the race track). It is a very cool idea, but it would have been a lot more enjoyable if the vacuum automatically sucked up items as you move rather having to stand next to one and hold down a button.

It was a fun little game. The last level took me a bit, but I eventually beat it.

I did not fully understand what the x and z keys did. I think one of them is for jump and the other is for changing form? Also, I could not figure out which form could touch the ground. It seemed like touching the ground had a 50/50 chance of dying.

Thank you! Yeah, I really wanted to put more hints/tooltips that guided the player, but we ran out of time. Glad you enjoyed it.

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Due to time constraints, I decided to just make the AI choose moves randomly. Glad you enjoyed it!