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Adventures Of 9mm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2898 | 3.111 | 3.111 |
Overall | #4039 | 2.519 | 2.519 |
Presentation | #4218 | 2.444 | 2.444 |
Enjoyment | #4894 | 2.000 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of shooting to survive you are the bullet flying around killing enemies
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like your take on the bullet mechanic! especially having a wave of enemies!
Thanks for playing and the kind words
Yours And Mine Is Almost Same Concept Haha Enjoyed It
Thank you for playing. Yeah seemed the bullet twist was done by couple of people.
I love the idea! But the steering on the bullet is too slow. I saw you mentioned it was lowered unintentionally alongside a last minute bug fix which is a bummer :/
Thanks for taking your time to try out our game. Yeah its a bummer but this is something that me and my buddy were expecting konda from our fitlrst jam. That not everything will go super smooth.
Fun To Play Also Yours And My idea Similar
Thank you for playing our game.
Interesting idea! Although I did find steering & firing the bullet to be a bit cumbersome. I would've like a bit more steering control over the bullet, the ability to cancel it, or some powerups to spice things up. Still, funny concept :)
Thanks for playing. Yeah seems like the turn rate seemed to get skewed with the last minute fixing of stuff. Feedback is well appreciated.
Interesting idea, and congrats on your first game! However, steering the bullet is too slow. It feels like we can't really hit multiple enemies in a single shot, and can only hit the one that's automatically targeted. One way to make this better would be to allow players to make sharper turns, perhaps balance it out with an increased move speed, and make a bigger play area. Hope to see more from you soon!
- bocxyz & Matt
Thanks for playing and the kind words. The feedback is duly noted.
love the idea ! really fun concept
Thanks for playing and glad you liked it
Interesting idea, but a bit too hard for me. I'm only able to kill 2-4 skeletons on each run before dying. Increasing bullet turn rate and fire rate would help a lot. In addition, being able to cancel the bullet flight in case you miss would have been helpful.
Thanks for taking the time to play. The cancelling bullet mid flight was something we didn't consider. Thanks for the feedback and something to learn for future endeavours :)
It is fairly unplayable for me, because the bullet moves super slowly. I think the movement might be FPS based.
Thanks for playing and the movement speed wasn't related to FPS but was lowered in order to balance the gameplay
I am unable to download the file for some reason.
Thank you for trying, it's unfortunate you couldn't try the game. Sadly I don' think there is anything we can do about it as its downloadable for us.