I really love the style, the polish on this is amazing. However, I just found myself becoming really stressed by the controls, and I don't think that was your intention. Just one little thing that would make it so much better, would be being able to click and drag from anywhere, and not just on the level. Other than that, good job!
CasperDahlinHolst
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A small tip for making even a jam game a little bit more fun to play, is sound - just any sound. Otherwise, I think the idea is very interesting, although it does become a bit dull very quickly. There is promise though - and here's some completely unsolicited backseat designing, but it could be fun if the character had already chosen whether to attack/protect/reflect, but having the job of fudging the numbers in the favor of the heroic party. For 48 hours though, you did make something that's interesting enough to make me *want* you to improve it, which I see as an absolute win!
I like the take - especially that flipping the roles included thematic changes, like turning into an actual rewind, and doing it backwards. There was some annoyance from the small frame of the game and the controls, but it stayed true to the game that it is imitating, and I think that's worth something too. Good job!
This is a very elegant design, and you found very creative ways to play with it! Bravo! My only issue, is that it's hard to keep an eye on the different meters up top, so i'd prefer if they were close to the characters on screen, and perhaps a bit more differentiated. I certainly found that bit frustrating.
But for 48 hours? Well done!
You got some nice juice in this, however I feel like there's some issues with the design. The game rewards you for how much fuel you have left, and you can only use that to upgrade fuel or speed - upgrading speed might feel good, but it just makes you more susceptible to hitting the walls, and makes it harder to control - while upgrading fuel just means you get more and more credits, so you can keep upgrading fuel. There's not enough levels for this to completely snowball though, but it could encourage grinding.
It's pretty neat though, and I hope you learned a lot!
Lovely sense of humor, I really enjoyed the over-all presentation. I also experienced some game-breaking bugs, when trying to reset the game. Kinda hard to get yourself to go back to the game, when it is quite finicky to begin with to finish levels sometimes. There really is some potential here, though.