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CasperDahlinHolst

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A member registered Feb 15, 2022 · View creator page →

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I really love the style, the polish on this is amazing. However, I just found myself becoming really stressed by the controls, and I don't think that was your intention. Just one little thing that would make it so much better, would be being able to click and drag from anywhere, and not just on the level. Other than that, good job!

On the one hand, this is one of the most fun games I've played in the jam, and one of the only puzzle games I've actually finished - on the other hand, I think its connection to the theme is pretty thin. It was both well-made and hilarious though, good job!

The presentation is absolutely amazing, love the style. The text could be a bit hard to read, and I do think I encountered actual gamebreaking bugs, but other than that, this was a fun take on the theme.

It's a fun take to take a very specific mob from a very specific game, and make you play them. Wish it could've gotten more polish. Good job!

Fun game and take! The character is a little slow though, so it was very difficult, I certainly couldn't win.

This is so polished, very well done! The underwater effect is very neat.

The back and forth is very fun, this game is so well-paced, which is rare for a gamejam game. Really good job!

I love how the difficulty curves with you finishing the game. That being said, it was way too hard for me to finish, it could use some tighter movement

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RNGesus take the wheel. Really good concept! I was a bit confused at firt, thinking it was my job to feed the stupid blind snake, but then I read the description - but both the actual game, and the game I made up by accident, were fun takes!

I'm not sure if it's a high-skill game, of if the controls just need to be changed. Defintely a good idea!

Interesting concept, and amazing execution. Great interpretation for a gamejam - I'm just not really sure it's any fun, unfortunately

This definitely has some polish! I found it a bit weird how, despite the roles being reversed, it was still... The exact same, just color switched. If the concept was expanded upon more, it could've made sense - but I can see you made it in just 16 hours, so you really did well!

Interesting concept, but a bit thin connection to the theme. Placement of the tiles could be a bit finicky, but aside from those things, I think you did well!

Very polished, even though I'm very bad at it. One little detail I really liked, was how the walk sound almost became part of the soundtrack - veeery crunchy

Very interesting, and very well done. I don't know if I just have no rythm, or if the scavenging wasn't very rhythmic, but it was definitely a difficult game for me

The stand-out from this is the art. I started out thinking the game would just be flyiing in a circle, avoiding the cross-hair, but you built on it, and you did it well!

This game is something I haven't seen a lot this jam: cute! I quite enjoyed it, silly as it is

The presentation is off the charts, I love the style! The gameplay can be a bit tedious though. The size of the indicators take up most of the screen, and it's difficult to tell the difference between the drivers, and their pickups. That being said, this is super good, I really like it!

A great little arcadey game. While it's apparent it's been made in 48 hours, it being in java makes up for that - you got a lot of stuff in this! Really impressed.

This had actually been one of the more entertaining and enjoyable game I've played. It's connection to the theme might be a bit far-fetched, but I still like it. Good job !

My game kept freezing after the first pipe, but it was a game I wish I could've played!

A small tip for making even a jam game a little bit more fun to play, is sound - just any sound. Otherwise, I think the idea is very interesting, although it does become a bit dull very quickly. There is promise though - and here's some completely unsolicited backseat designing, but it could be fun if the character had already chosen whether to attack/protect/reflect, but having the job of fudging the numbers in  the favor of the heroic party. For 48 hours though, you did make something that's interesting enough to make me *want* you to improve it, which I see as an absolute win!

The puzzle mechanics really need to be explained better. I might just be stupid and have a short attention span, but I just exited from level 4, because it seemed placing a piece on the green space, just did whatever it wanted to, instead of something predictable

This is like "opposite day" the game. I really enjoyed the take, even though it took a bit getting used  to!

The characters feel a bit iffy to control, but I really liked the concept. When I first died, I just figured "oh well, guess I can try another time. Don't know why this is 'roles reversed'" - but then, as you know, I was playing the thing that killed me! Definitely has some potential.

I like the take - especially that flipping the roles included thematic changes, like turning into an actual rewind, and doing it backwards. There was some annoyance from the small frame of the game and the controls, but it stayed true to the game that it is imitating, and I think that's worth something too. Good job!

What a brilliant game! The difficulty scaling with your ability to clear the level of enemies is just *chefs kiss*. Good job!

I really liked it. The comedic value of the chest hopping around was enough  to win me over immediately!

This is very polished, great job! Even the small touches, like taking advantage of stereo sound, is very noticable. I quite enjoyed it

Thank you, I'm really glad you enjoyed it!

Thank you, I'm glad you enjoyed it!

Yeah, I know about those, it's too bad I didn't get them ironed out. But I'm glad you enjoyed it anyway!

The concept could really be expanded upon, because there is some potential. Currently, it's not much fun, but it works - and that's impressive in and of itself.

This is a very elegant design, and you found very creative ways to play with it! Bravo! My only issue, is that it's hard to keep an eye on the different meters up top, so i'd prefer if they were close to the characters on screen, and perhaps a bit more differentiated. I certainly found that bit frustrating.


But for 48 hours? Well done!

It's a lovely little game, and I like the interpretation of the theme. The lack of sound really doesn't help, and that I don't actually know what the gameplay was about, but 48 hours is a short time, and you succeeded in creating something!

You got some nice juice in this, however I feel like there's some issues with the design. The game rewards you for how much fuel you have left, and you can only use that to upgrade fuel or speed - upgrading speed might feel good, but it just makes you more susceptible to hitting the walls, and makes it harder to control - while upgrading fuel just means you get more and more credits, so you can keep upgrading fuel. There's not enough levels for this to completely snowball though, but it could encourage grinding.

It's pretty neat though, and I hope you learned a lot!

Unfortunately, I couldn't start it either.

Lovely sense of humor, I really enjoyed the over-all presentation. I also experienced some game-breaking bugs, when trying to reset the game. Kinda hard to get yourself to go back to the game, when it is quite finicky to begin with to finish levels sometimes. There really is some potential here, though.

The second platform didn't allow me to go into it, but I think it could've been enjoyable given some more polishing and bug-fixing. Still, good job, 48 hours is a short time to make a game in!

Very polished, great presentation. It could be slow at times, when waiting for your character to catch up, but that's a small thing. Good job!