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CasperDahlinHolst

94
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A member registered Feb 15, 2022 · View creator page →

Creator of

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This is probably the best game I've played  in the jam, damn. You got so much out of the idea, the level was really well desiegned, and your core concept was charming and brilliant. It also organically adjusted the difficulty, by difficult puzzles getting easier, if you do other puzzles and get more staccoons. And the music fit perfectly, your game really had this well-executed cozy and silly atmosphere. Really well done, I loved it!

This has really great level design and core concept! I feel like the controls could probably be simplified, like there's no reason for "pickup" and "drop" to be different buttons, when you can't hold more than one item. It also felt unintuitive that objects didn't rotate with me at first, but I think it's the right decision in the end, because puzzle games should have constraints. I also quickly got used to it. I don't know if you can use that feedback for anything, but there it is. The polish really sent this up though - small things, like the blocks going red when you can't place them and such really go a long way. And I haven't even mentioned the style, which is great! Good job, man!

First one to comment on the name! I thought it was really funny :D Thank you for playing, I'm glad you enjoyed it

I tried to be a cool smart cookie and set up the levels to make people figure it out themselves. Turns out, I'm not valve - and it's not intuitive that you can pull stuff after you've filled your meter. But I'm glad you enjoyed it anyway, thank you for playing!

Yeah, I watched some pretty painful playtests of people trying to get the spheres into the slots, but at that point, it was too late to make any changes. Thank you for playing though!

In my book, that's a really high praise. I'm glad you enjoyed it, thank you for playing!

I've had the camera mentioned a couple of times, I'm really glad it's something people notice :D Thank you for playing! (and just between us, your game has been one of my favorite submissions so far)

I'm really glad you like the art, I feel like it's my weakest link. Thank you for playing!

I think the bloom may have been tweaked just a little too high. Otherwise, a great feel to this game. Good job!

This is a VIBE

That is one cute snake - I love the way it winds up as a spring during the jump. 

The shlorping hand is really well made, really gives the game a lot of points in the feel department. Effort spent there definitely wasn't wasted. Our games' concepts are a lot alike, and I find it a bit funny that we both decided on color-coding grow/shrink with red and blue, but swapped the colors. Wonder what drives those connotations.

I feel like it's probably not winning any awards for originality, but it sure as hell is quality. The sound, music, visuals and feel are spot on. I especially like how the game resets immediately, as if nothing happened.  Good job!

You created a great atmosphere, I really liked the concept. I couldn't play it for long though, as changing the camera orientation was disorienting and made me feel a little sick. I wish I could have played a bit more.

Hey, the concepts of our games a pretty similar, even though we went very different directions! You really did well with it, the levels were great. I loved the twist that scalable objects kept on growing/shrinking until you interacted with them again. It made timing a big component. Very good!

Damn, that walking animation sure is funky! I love the absurdity of this

This is a really cool concept - and the art style and direction is phenomenal.

I can tell you had a lot of fun making this. Be proud of yourself. Good job!

I think the idea here is solid, but some issues make it a bit difficult to play. I couldn't get it to go fullscreen, so I couldn't really maneuver the camera much.

There is so much to enjoy here, with a lot of attention to detail and small bits of polish. The inspiration from Celeste is palpable. Things like coyote time and the trail when using the super jump don't go unnoticed. I think I just probably have a skill issue, because I just could not even get past the third level or so. It felt like the only possible direction to go was impossible.

You get a lot out of a simple concept. With some more polish, this would be a very solid arcade game!

I like the concept and the little effect when you turn into a titan.  I couldn't even figure out the second  level though - how do I break the castle, if I have to consume the titan power to get over there?

I like the idea and atmosphere, but I had to close it pretty quickly because I got motion sick. I feel like the camera is not turning on the right axis? Idk, but I would've liked to have played it, it looks like you put a lot of effort into it.

I really don't know how to play this when I can only shoot myself away from the planets. I like the concept though!

Very similar concept to my game, I really like it. Too bad you didn't have time to build  more levels. Good job, man!

The atmosphere and art direction on this is phenomenal - as well as the concept. I feel like some of the mechanics are a bit too cryptic though, but I think that's  just an issue of me not being your target audience. Really good job!

The lizard animation is top-tier!

The level design and coherence of this game is really great. Well done for 4 days!

This has really excellent level design. You did a really good job!

It's a hilarious concept with great art and direction. Good job!

I'm glad you think it has a good learning curve, that was something I put a lot of thought into :D Thank you for playing!

The animation to the next level was so damn SMOOTH. Really stylish.

All this... For cheese.

Our games have very similar concepts, but  wildly different executions. I really enjoyed this, you created a super eerie atmosphere. I loves how systemic the design was - I didn't really know if I did the "correct" solution for everything, but  I felt like I did it right by doing it my own way. Really good stuff. 

Also, I loved charging up the gun, it was very satisfying, but my finger did get really tired from it.

I missed that the point of the game is to build a scalable road to the box, so I spent a  little too long trying to pick up the car... Very creative submission!

Damn I love the art of this entry. Very charming! Such a good entry.

I enjoy a good arcade game, and this has a really simple yet effective concept. I think it's neat design that every cube can both give points and kill you, depending on your size. Good job!

This is a really cool and unique idea! The concept had a hitchhikers guide-esque absurdity to it, although I couldn't get that damn piano by either. Good job!

Thank you for appreciating the camera, I spent a fair bit of time on it. Thank you for playing!

I've dabbled with unity and game development for around 7-8 years, but what I have learned the most from is game jams! So congratulations for submitting a project :D