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Input Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #266 | 4.143 | 4.143 |
Overall | #648 | 3.790 | 3.790 |
Presentation | #771 | 3.943 | 3.943 |
Enjoyment | #1403 | 3.286 | 3.286 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the one who gives inputs to the computer, you are now responsible for handling the inputs and directing them to the right bits of code
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty intresting concept, but I think the time for reaction was too strict, but overall, good game!
Very unique concept and take on the theme. Fun game too! Good job.
Interesting concept, love the style too! I did keep messing up with the grenade input, not sure exactly how. Fun little game though!
Funny and innovative way to use the theme! I enjoyed it! I also really liked the style of the arts! Well done! :)
I am one of the creators of the game "Collidy Road" that you commented on. Thank you for playing our game. I loved the idea of your game and I had so so much fun. Keep up the good work!
Really funny idea and well implemented! Loved the little details like the music getting more hectic and the cracks in the screen as the rage meter rises.
the very first input spelled "ASS"
9.5/10 GOTY contender
"ASS" speedrun any% winner right here
The music sold this so well for me. I'm not sure if I was supposed to process the input in some order but the best score I managed was 7
I had so much fun playing this game! The audio and screen shake when making a mistake was a really nice touch. One of the most creative submissions I've seen so far, great job!
The idea behind this is really great, but it made me anxious as hell, guess that was the intention, i liked it. The sound it makes when you fail is really annoying to my ears tho
Yeah the idea was for things to slowly get out of control. Sorry about the sound, I didn't have the time to implement volume sliders lol.
Man I had a lot of fun with that one! It got very hectic very fast and I had to keep track of a whole bunch of stuff, but it was a lot of fun! Also looked really great, I appreciate the VSCode look :D
My Twitch chat would also like to extend a couple words: " it was very fun to watch, good to write something nice while our fingers still unbroken."
I have sympathy for Unity's Input System after playing this.
I really liked the premise of the game! The difficulty curve also demands you to become better and I appreciated it as it kinda implies that the Game AI is getting better :P
The presentation was top notch too!
It just gets more chaotic as you go, love it!
Exactly what I was going for! I think the music accelerating really helps with that haha
WoW great idea
This is really hard, but fun.
Thanks! I unfortunately had little time to get to others to play-test so I probably did a bad job scaling the difficulty
I kept getting things wrong, but due to the hectic nature it was really hard to tell what... I like it though!
Yeah I may have made it a bit too hard because I didn't have much time to give to play testers. I tried to give feedback by having the player getting upset to let you know what was wrong.